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//
// VMime library (http://vmime.sourceforge.net)
// Copyright (C) 2002-2004 Vincent Richard <[email protected]>
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of
// the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
//
#ifndef VMIME_MESSAGING_SOCKET_HPP_INCLUDED
#define VMIME_MESSAGING_SOCKET_HPP_INCLUDED
#include "../base.hpp"
namespace vmime {
namespace messaging {
/** Interface for connecting to servers.
*/
class socket
{
public:
virtual ~socket() { }
/** Connect to the specified address and port.
*
* @param address server address (this can be a full qualified domain name
* or an IP address, doesn't matter)
* @param port server port
*/
virtual void connect(const string& address, const port_t port) = 0;
/** Disconnect from the server.
*/
virtual void disconnect() = 0;
/** Test whether this socket is connected.
*
* @return true if the socket is connected, false otherwise
*/
virtual const bool isConnected() const = 0;
/** Receive (text) data from the socket.
*
* @param buffer buffer in which to write received data
*/
virtual void receive(string& buffer) = 0;
/** Receive (raw) data from the socket.
*
* @param buffer buffer in which to write received data
* @param count maximum number of bytes to receive (size of buffer)
* @return number of bytes received/written into output buffer
*/
virtual const int receiveRaw(char* buffer, const int count) = 0;
/** Send (text) data to the socket.
*
* @param buffer data to send
*/
virtual void send(const string& buffer) = 0;
/** Send (raw) data to the socket.
*
* @param buffer data to send
* @param count number of bytes to send (size of buffer)
*/
virtual void sendRaw(const char* buffer, const int count) = 0;
};
/** A class to create 'socket' objects.
*/
class socketFactory
{
public:
virtual ~socketFactory() { }
virtual socket* create() = 0;
};
} // messaging
} // vmime
#endif // VMIME_MESSAGING_SOCKET_HPP_INCLUDED
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