Merge branch 'conflict' into develop
Handled the conflict.And merged the branch.
This commit is contained in:
commit
bc82a686b0
73
list/list.h
73
list/list.h
@ -17,19 +17,28 @@ int releaseAll(void);
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List *init_list(void);
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Node *init_node(void);
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int init_value(Node *,void *);
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unsigned long long getId(void);
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int insertInHead(List *p_list, Node *p_node);
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int insertInTail(List *p_list, Node *p_node);
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int removeById(List *p_list, unsigned long id);
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int removeByNode(List *p_list, Node *p_node);
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int popFromHead(List *p_list);
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int popFromTail(List *p_list);
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unsigned long long len(List *p_list);
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Node *findById(List *p_list, const unsigned long long id);
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Node *findByValue(List *p_list, const char *type, const void *value);
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int releaseList(List *p_list);
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int releaseNode(Node *p_node);
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int isListEmpty(List *p_list);
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/*Something about safe mode*/
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int if_safeMode = 0;
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List *node_list = NULL; //Store nodes which haven't been freed.
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@ -97,18 +106,30 @@ unsigned long long getId(void){
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}
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int insertInHead(List *p_list, Node *p_node){
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if( isListEmpty(p_list) ){
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p_list->head = p_node;
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p_list->tail = p_node;
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}
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else{
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p_list->head->last = p_node;
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p_node->last = NULL;
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p_node->next = p_list->head;
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p_list->head = p_node;
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}
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return 0;
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}
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int insertInTail(List *p_list, Node *p_node){
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if( isListEmpty(p_list) ){
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p_list->head = p_node;
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p_list->tail = p_node;
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}
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else{
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p_list->tail->next = p_node;
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p_node->next = NULL;
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p_node->last = p_list->tail;
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p_list->tail = p_node;
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}
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return 0;
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}
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@ -141,66 +162,72 @@ int releaseList(List *p_list){
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int removeById(List *p_list, unsigned long id){
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Node *tmp = p_list->head;
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if(tmp == NULL) return -1;//这说明p_list指向空列表
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if( isListEmpty(p_list) )
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return -1;
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do{
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if(tmp->id == id) {
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tmp->last->next = tmp->next;
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tmp->next->last = tmp->last;
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return 1;//找到了
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releaseNode(tmp);
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return 1;//found
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}
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else{
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tmp = tmp->next;
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}
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}while(tmp != NULL);
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return 0;//没找到
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return 0;//not find
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}
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int removeByNode(List *p_list, Node *p_node){
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Node *tmp = p_list->head;
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if(tmp == NULL)
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return -1;//这说明p_list指向空列表
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if( isListEmpty(p_list) )
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return -1;
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do{
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if(tmp == p_node){
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tmp->last->next = tmp->next;
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tmp->next->last = tmp->last;
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return 1;//找到了
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releaseNode(tmp);
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return 1;//found
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}
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else{
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tmp = tmp->next;
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}
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}while(tmp != NULL);
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return 0;//没找到
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return 0;//not find
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}
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int popFromHead(List *p_list){
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if(p_list->head == NULL)
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if( isListEmpty(p_list) )
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return -1;
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if(p_list->head->next == NULL){
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p_list->head = NULL;
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p_list->tail = NULL;
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}
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else{
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Node *tmp = p_list->head;
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p_list->head->next->last = NULL;
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p_list->head = p_list->head->next;
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releaseNode(tmp);
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}
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if( isListEmpty(p_list) ){
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p_list->head = NULL;
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p_list->tail = NULL;
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}
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return 0;
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}
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int popFromTail(List *p_list){
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if(p_list->head == NULL)
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if( isListEmpty(p_list) )
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return -1;
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if(p_list->head->next == NULL){
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p_list->head = NULL;
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p_list->tail = NULL;
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}
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else{
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Node *tmp = p_list->tail;
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p_list->tail->last->next = NULL;
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p_list->tail = p_list->tail->last;
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releaseNode(tmp);
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}
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if( isListEmpty(p_list) ){
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p_list->head = NULL;
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p_list->tail = NULL;
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}
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return 0;
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}
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@ -260,3 +287,9 @@ Node *findByValue(List *p_list, const char *type, const void *value){
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}
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return NULL;
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}
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int isListEmpty(List *p_list){
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if(p_list->head == NULL || p_list->tail == NULL)// If its head or tail is NULL,it would be thought as empty.
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return 1; // But we should ensure that both of them are NULL when we
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return 0; // want to make a list empty.
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}
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