Nation-War/army.cpp

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2020-08-31 16:17:06 +00:00
//
// army.cpp
// nation_war
//
// Created by Saturneric on 17/1/16.
// Copyright © 2017年 Bakantu Eric. All rights reserved.
//
#include "game.h"
#include "event.h"
list<class army *> amy_vec;
army::army(class nation *p_ntn, class land *p_lnd, int t_amyofe, int num){
pm_lnd = p_lnd;
pm_ntn = p_ntn;
amyofe = t_amyofe;
sldmun = num;
sldeqp = p_ntn->amyeqp;
amycst = p_ntn->amycst;
amy_vec.push_back(this);
}
army::~army(void){
remove(amy_vec.begin(), amy_vec.end(), this);
delete this;
}
int army::upgrade(void){
sldmun = amyofe * (pm_ntn->amypeo);
sldeqp = pm_ntn->amyeqp;
amycst = pm_ntn->amycst;
return 0;
}
int army::fight(void){
return sldmun*sldeqp;
}
int army::kill(int num){
if (num <= sldmun){
sldmun -= num;
}
else return -1;
return 0;
}
int army::add(int num){
if ((sldmun + num) <= (pm_ntn->amypeo * amyofe)){
if (pm_lnd->manpow >= num){
sldmun += num;
}
else return -1;
}
else return -1;
return 0;
}
int army::move(class land *toland){
addarmymove(pm_lnd, toland, this);
return 0;
}
int army::amy_cost(void){
return (sldmun * (1+pm_ntn->embezzle) * amycst) + (amyofe * pm_ntn->amyoffcst);
}
int army::del(void){
remove(amy_vec.begin(), amy_vec.end(), this);
return 0;
}