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| author | Dave Airlie <[email protected]> | 2025-04-17 22:38:26 +0000 |
|---|---|---|
| committer | Dave Airlie <[email protected]> | 2025-04-17 22:38:29 +0000 |
| commit | 9bca5bcdeb0d157084a3de6ab1b17424eb875d10 (patch) | |
| tree | 11f5c8532acdead36fceb64c0d52713fda855055 /drivers/gpu/drm/v3d/v3d_sched.c | |
| parent | Merge tag 'drm-intel-fixes-2025-04-17' of https://gitlab.freedesktop.org/drm/... (diff) | |
| parent | drm/mgag200: Fix value in <VBLKSTR> register (diff) | |
| download | kernel-9bca5bcdeb0d157084a3de6ab1b17424eb875d10.tar.gz kernel-9bca5bcdeb0d157084a3de6ab1b17424eb875d10.zip | |
Merge tag 'drm-misc-fixes-2025-04-17' of https://gitlab.freedesktop.org/drm/misc/kernel into drm-fixes
Short summary of fixes pull:
dma-buf:
- Correctly decrement refcounter on errors
gem:
- Fix test for imported buffers
ivpu:
- Fix debugging
- Fixes to frequency
- Support firmware API 3.28.3
- Flush jobs upon reset
mgag200:
- Set vblank start to correct values
v3d:
- Fix Indirect Dispatch
Signed-off-by: Dave Airlie <[email protected]>
From: Thomas Zimmermann <[email protected]>
Link: https://lore.kernel.org/r/[email protected]
Diffstat (limited to 'drivers/gpu/drm/v3d/v3d_sched.c')
| -rw-r--r-- | drivers/gpu/drm/v3d/v3d_sched.c | 16 |
1 files changed, 13 insertions, 3 deletions
diff --git a/drivers/gpu/drm/v3d/v3d_sched.c b/drivers/gpu/drm/v3d/v3d_sched.c index 34c42d6e12cd..4a7701a33cf8 100644 --- a/drivers/gpu/drm/v3d/v3d_sched.c +++ b/drivers/gpu/drm/v3d/v3d_sched.c @@ -428,7 +428,8 @@ v3d_rewrite_csd_job_wg_counts_from_indirect(struct v3d_cpu_job *job) struct v3d_bo *bo = to_v3d_bo(job->base.bo[0]); struct v3d_bo *indirect = to_v3d_bo(indirect_csd->indirect); struct drm_v3d_submit_csd *args = &indirect_csd->job->args; - u32 *wg_counts; + struct v3d_dev *v3d = job->base.v3d; + u32 num_batches, *wg_counts; v3d_get_bo_vaddr(bo); v3d_get_bo_vaddr(indirect); @@ -441,8 +442,17 @@ v3d_rewrite_csd_job_wg_counts_from_indirect(struct v3d_cpu_job *job) args->cfg[0] = wg_counts[0] << V3D_CSD_CFG012_WG_COUNT_SHIFT; args->cfg[1] = wg_counts[1] << V3D_CSD_CFG012_WG_COUNT_SHIFT; args->cfg[2] = wg_counts[2] << V3D_CSD_CFG012_WG_COUNT_SHIFT; - args->cfg[4] = DIV_ROUND_UP(indirect_csd->wg_size, 16) * - (wg_counts[0] * wg_counts[1] * wg_counts[2]) - 1; + + num_batches = DIV_ROUND_UP(indirect_csd->wg_size, 16) * + (wg_counts[0] * wg_counts[1] * wg_counts[2]); + + /* V3D 7.1.6 and later don't subtract 1 from the number of batches */ + if (v3d->ver < 71 || (v3d->ver == 71 && v3d->rev < 6)) + args->cfg[4] = num_batches - 1; + else + args->cfg[4] = num_batches; + + WARN_ON(args->cfg[4] == ~0); for (int i = 0; i < 3; i++) { /* 0xffffffff indicates that the uniform rewrite is not needed */ |
