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| author | Thomas Hellstrom <[email protected]> | 2016-02-12 08:01:29 +0000 |
|---|---|---|
| committer | Thomas Hellstrom <[email protected]> | 2016-03-14 13:58:27 +0000 |
| commit | 4d492a07ad62e58c47d863266ff347a9f202016b (patch) | |
| tree | 42f71096502ee4368c2111e1a267551ffa135aed /drivers/gpu/drm/amd/amdgpu/amdgpu_gem.c | |
| parent | drm/vmwgfx: Break out implicit fb code (diff) | |
| download | kernel-4d492a07ad62e58c47d863266ff347a9f202016b.tar.gz kernel-4d492a07ad62e58c47d863266ff347a9f202016b.zip | |
drm/vmwgfx: Add implicit framebuffer checks to the screen target code
Just like for screen objects, make sure we use only a single framebuffer
for implicit placement.
Signed-off-by: Thomas Hellstrom <[email protected]>
Reviewed-by: Sinclair Yeh <[email protected]>
Diffstat (limited to 'drivers/gpu/drm/amd/amdgpu/amdgpu_gem.c')
0 files changed, 0 insertions, 0 deletions
