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-rw-r--r--intl/lock.c26
1 files changed, 12 insertions, 14 deletions
diff --git a/intl/lock.c b/intl/lock.c
index 561423e0d..5c3f03f89 100644
--- a/intl/lock.c
+++ b/intl/lock.c
@@ -1,20 +1,18 @@
/* Locking in multithreaded situations.
Copyright (C) 2005-2008 Free Software Foundation, Inc.
- This program is free software; you can redistribute it and/or modify it
- under the terms of the GNU Library General Public License as published
- by the Free Software Foundation; either version 2, or (at your option)
- any later version.
+ This program is free software: you can redistribute it and/or modify
+ it under the terms of the GNU Lesser General Public License as published by
+ the Free Software Foundation; either version 2.1 of the License, or
+ (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- Library General Public License for more details.
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU Lesser General Public License for more details.
- You should have received a copy of the GNU Library General Public
- License along with this program; if not, write to the Free Software
- Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301,
- USA. */
+ You should have received a copy of the GNU Lesser General Public License
+ along with this program. If not, see <http://www.gnu.org/licenses/>. */
/* Written by Bruno Haible <[email protected]>, 2005.
Based on GCC's gthr-posix.h, gthr-posix95.h, gthr-solaris.h,
@@ -631,7 +629,7 @@ glthread_once_singlethreaded (gl_once_t *once_control)
/* ========================================================================= */
-#if USE_WIN32_THREADS
+#if USE_WINDOWS_THREADS
/* -------------------------- gl_lock_t datatype -------------------------- */
@@ -684,7 +682,7 @@ glthread_lock_destroy_func (gl_lock_t *lock)
/* In this file, the waitqueues are implemented as circular arrays. */
#define gl_waitqueue_t gl_carray_waitqueue_t
-static inline void
+static void
gl_waitqueue_init (gl_waitqueue_t *wq)
{
wq->array = NULL;
@@ -745,7 +743,7 @@ gl_waitqueue_add (gl_waitqueue_t *wq)
}
/* Notifies the first thread from a wait queue and dequeues it. */
-static inline void
+static void
gl_waitqueue_notify_first (gl_waitqueue_t *wq)
{
SetEvent (wq->array[wq->offset + 0]);
@@ -756,7 +754,7 @@ gl_waitqueue_notify_first (gl_waitqueue_t *wq)
}
/* Notifies all threads from a wait queue and dequeues them all. */
-static inline void
+static void
gl_waitqueue_notify_all (gl_waitqueue_t *wq)
{
unsigned int i;