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God Engine Conception

God Engine Brief Conception

Overview

God Engine is a simulation engine with atomic microscopic model macro-intelligence multi-space temporal asynchronous computing. The underlying layer communicates directly with the hardware, which communicates with other applications over the network. Through the definition of the standard mathematical physics of the basic universe model, coupled with the cosmological model plug-in, according to the timeline, detailed analysis of the relationship between the objects is provided, thus providing reliable relationship between objects and reliable macroscopic properties of the object group. . By establishing a connection between the object groups and providing a basic model, the engine will gradually build a large and complex object group based on this information, and the engine will perform atomic and microscopic relationship analysis between the object groups to obtain a larger The stable macroscopic nature of the object group. These preliminary and reliable models will be stored in the database to provide a basis for the analysis of other models. In the end, the engine draws the final stable model that the user wants, and then it will perform the final analysis and screening of the historical information to obtain a detailed definition and logical description of the model to provide a reliable finished model for human society.

Logical component

  1. *Mathematical operation module: * Provide mathematical operation support for the engine and handle various mathematical atomic operations.
  2. Logic operation module: Provides logical operation support for the engine and handles various logical atomic operations.
  3. Mathematical controller: transforms complex mathematical and logical problems into atomic operations, and coordinates the work of mathematical operations modules and logic computing modules.
  4. Space controller: manages the space of a specific association used in the engine instance, defines the space attribute, coordinates the operation resource occupancy in the space, collects the information generated in the model controller, and aggregates it into primary information.
  5. Model controller: A model that defines a specific association in space, handles the interactions between the models, collects the original information generated by the model, and performs initial collation.
  6. Timeline controller: Each space corresponds to a unique timeline controller that coordinates the order within the space, controls and records the space simulation process.
    Information processing module: with information screening, analysis, generalization, and finishing capabilities. Process the primary information submitted by each space controller, generate valid information, and archive it into the instance database.
  7. Instance database: The basic information of the stored instance, and the original information generated, valid information, and final information.
  8. Information induction module: According to various valid information stored in the database, analyze and summarize, summarize the final information, and store it in the instance database.
  9. The example guidance module: based on the final information in the database, performs the final analysis, and adjusts the example simulation process according to the analysis, so that the simulation process develops toward the final result.