ZE-Standard-Libraries/list/list.h

200 lines
4.0 KiB
C

typedef struct Node{
unsigned long int id;
void *value;
struct Node *next;
struct Node *last;
}Node;
typedef struct List{
Node *head;
Node *tail;
unsigned long int length;
}List;
int safeMode(int ifon);//Safe mode is used to make sure that all malloced will be freed.
List *init_list();
Node *init_node();
unsigned long int *getId();
int insertInHead(List *p_list, Node *p_node);
int insertInTail(List *p_list, Node *p_node);
int removeById(List *p_list, unsigned long id);
int removeByNode(List *p_list, Node *p_node);
int popFromHead(List *p_list);
int popFromTail(List *p_list);
unsigned long int len(List *p_list);
Node *findById(List *p_list, const unsigned long int id);
Node *findByValue(List *p_list, const char *type, const void *value);
int releaseList(List *p_list);
int releaseNode(Node *p_node);
/*Something about safe mode*/
int if_safeMode = 0;
List *node_list; //Store nodes which haven't been freed.
List *list_list; //Store lists which haven't been freed.
List *init_list(){
List *p_list = malloc(sizeof(List));
p_list->head = NULL;
p_list->tail = NULL;
Node *p_node = init_node();
p_node->value = (void *)p_list;
if(if_safeMode) insertInHead(list_list,p_node);
return p_list;
}
int insertInHead(List *p_list, Node *p_node){
p_list->head->last = p_node;
p_node->last = NULL;
p_node->next = p_list->head;
p_list->head = p_node;
return 0;
}
int insertInTail(List *p_list, Node *p_node){
p_list->tail->next = p_node;
p_node->next = NULL;
p_node->last = p_list->tail;
p_list->tail = p_node;
return 0;
}
int releaseNode(Node *p_node){
free(p_node->value);
free(p_node);
return 0;
}
int releaseList(List *p_list){
Node *p_node, *pl_node;
p_node = p_list->head;
while (p_node != NULL){
pl_node = p_node;
p_node = p_node->next;
releaseNode(pl_node);
}
free(p_list);
return 0;
}
int removeById(List *p_list, unsigned long id){
Node *tmp = p_list->head;
if(tmp == NULL) return -1;//这说明p_list指向空列表
do{
if(tmp->id == id) {
tmp->last->next = tmp->next;
tmp->next->last = tmp->last;
return 1;//找到了
}
else{
tmp = tmp->next;
}
} while(tmp != NULL);
return 0;//没找到
}
int removeByNode(List *p_list, Node *p_node){
Node *tmp = p_list->head;
if(tmp == NULL)
return -1;//这说明p_list指向空列表
do{
if(tmp == p_node){
tmp->last->next = tmp->next;
tmp->next->last = tmp->last;
return 1;//找到了
}
else{
tmp = tmp->next;
}
}while(tmp != NULL);
return 0;//没找到
}
int popFromHead(List *p_list){
if(p_list->head == NULL)
return -1;
if(p_list->head->next == NULL){
p_list->head = NULL;
p_list->tail = NULL;
}
else{
p_list->head->next->last = NULL;
p_list->head = p_list->head->next;
}
return 0;
}
int popFromTail(List *p_list){
if(p_list->head == NULL)
return -1;
if(p_list->head->next == NULL){
p_list->head = NULL;
p_list->tail = NULL;
}
else{
p_list->tail->last->next = NULL;
p_list->tail = p_list->tail->last;
}
return 0;
}
/*The method in this function won't be better than going through the list
* node by node.The worst situation happens when the matched node is in
* the middle of the list.*/
Node *findById(List *p_list, const unsigned long int id){
Node *ph_node = p_list->head;
Node *pt_node = p_list->tail;
int direction = 0;
while(ph_node != pt_node){
if (direction == 0){
if (ph_node->id == id){
return ph_node;
}
else{
ph_node = ph_node->next;
}
direction = 1;
}
else{
if (pt_node->id == id){
return pt_node;
}
else{
pt_node = pt_node->last;
}
}
}
return NULL;
}
Node *findByValue(List *p_list, const char *type, const void *value){
Node *p_node = p_list->head;
while(p_node != NULL){
if(!strcmp(type,"int")){
if(*((int *)p_node) == *((int *)value)){
return p_node;
}
}
else if(!strcmp(type,"double")){
if(*((double *)p_node) == *((double *)value)){
return p_node;
}
}
else if(!strcmp (type,"string")){
if(!strcmp((char *)p_node->value,(char *)value))
{
return p_node;
}
}
else{
return NULL;
}
}
return NULL;
}