#include "stack.h" Stack *initStack(void) { Stack *p_stack = (Stack *)malloc(sizeof(Stack)); p_stack->id = getId(); p_stack->s_id = getS_id(STACK, 1); p_stack->length = 0; p_stack->top = NULL; return p_stack; } SNode *initSNode(void) { SNode *p_snode = (SNode *)malloc(sizeof(SNode)); p_snode->id = getId(); p_snode->s_id = getS_id(STACK_NODE, 2); p_snode->if_malloc = 0; p_snode->next = NULL; p_snode->value = NULL; return p_snode; } SNode *popStack(Stack *p_stack) { if (p_stack->top != NULL) { SNode *p_snode = p_stack->top; p_stack->top = p_snode->next; p_snode->next = NULL; p_stack->length -= 1; return p_snode; } else return NULL; } int pushStack(Stack *p_stack, SNode *p_snode) { SNode *pn_snode = p_stack->top; p_stack->top = p_snode; p_snode->next = pn_snode; p_stack->length -= 1; return 0; } int releaseStack(Stack *p_stack) { SNode *p_sndoe = p_stack->top; while (p_sndoe != NULL) { SNode *pl_snode = p_sndoe; p_sndoe = p_sndoe->next; releaseSNode(pl_snode); } p_stack->id = 0; p_stack->top = NULL; p_stack->length = 0; free(p_stack); return 0; } int releaseSNode(SNode *p_snode) { p_snode->id = 0; free(p_snode->value); p_snode->if_malloc = 0; p_snode->value = NULL; p_snode->type = VOID; free(p_snode); return 0; } int initMallocValueForSNode(SNode *p_snode, unsigned int type, void *value) { p_snode->if_malloc = 1; p_snode->type = type; p_snode->value = value; return 0; }