Define function "isListEmpty".

Change the way "pop" and "remove" work in.
May have solved memory leak problem.
This commit is contained in:
MapleSign 2018-02-09 17:51:15 +08:00
parent a1e8e897c9
commit 126fd5dbcb

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@ -13,22 +13,32 @@ typedef struct List{
}List; }List;
int safeMode(int ifon);//Safe mode is used to make sure that all malloced will be freed. int safeMode(int ifon);//Safe mode is used to make sure that all malloced will be freed.
List *init_list(void); List *init_list(void);
Node *init_node(void); Node *init_node(void);
int init_value(Node *,void *); int init_value(Node *,void *);
unsigned long long getId(void); unsigned long long getId(void);
int insertInHead(List *p_list, Node *p_node); int insertInHead(List *p_list, Node *p_node);
int insertInTail(List *p_list, Node *p_node); int insertInTail(List *p_list, Node *p_node);
int removeById(List *p_list, unsigned long id); int removeById(List *p_list, unsigned long id);
int removeByNode(List *p_list, Node *p_node); int removeByNode(List *p_list, Node *p_node);
int popFromHead(List *p_list); int popFromHead(List *p_list);
int popFromTail(List *p_list); int popFromTail(List *p_list);
unsigned long long len(List *p_list); unsigned long long len(List *p_list);
Node *findById(List *p_list, const unsigned long long id); Node *findById(List *p_list, const unsigned long long id);
Node *findByValue(List *p_list, const char *type, const void *value); Node *findByValue(List *p_list, const char *type, const void *value);
int releaseList(List *p_list); int releaseList(List *p_list);
int releaseNode(Node *p_node); int releaseNode(Node *p_node);
int isListEmpty(List *p_list);
/*Something about safe mode*/ /*Something about safe mode*/
int if_safeMode = 0; int if_safeMode = 0;
List *node_list; //Store nodes which haven't been freed. List *node_list; //Store nodes which haven't been freed.
@ -64,18 +74,30 @@ unsigned long long getId(void){
} }
int insertInHead(List *p_list, Node *p_node){ int insertInHead(List *p_list, Node *p_node){
p_list->head->last = p_node; if( isListEmpty(p_list) ){
p_node->last = NULL; p_list->head = p_node;
p_node->next = p_list->head; p_list->tail = p_node;
p_list->head = p_node; }
else{
p_list->head->last = p_node;
p_node->last = NULL;
p_node->next = p_list->head;
p_list->head = p_node;
}
return 0; return 0;
} }
int insertInTail(List *p_list, Node *p_node){ int insertInTail(List *p_list, Node *p_node){
p_list->tail->next = p_node; if( isListEmpty(p_list) ){
p_node->next = NULL; p_list->head = p_node;
p_node->last = p_list->tail; p_list->tail = p_node;
p_list->tail = p_node; }
else{
p_list->tail->next = p_node;
p_node->next = NULL;
p_node->last = p_list->tail;
p_list->tail = p_node;
}
return 0; return 0;
} }
@ -99,66 +121,72 @@ int releaseList(List *p_list){
int removeById(List *p_list, unsigned long id){ int removeById(List *p_list, unsigned long id){
Node *tmp = p_list->head; Node *tmp = p_list->head;
if(tmp == NULL) return -1;//这说明p_list指向空列表 if( isListEmpty(p_list) )
return -1;
do{ do{
if(tmp->id == id) { if(tmp->id == id) {
tmp->last->next = tmp->next; tmp->last->next = tmp->next;
tmp->next->last = tmp->last; tmp->next->last = tmp->last;
return 1;//找到了 realeaseNode(tmp);
} return 1;//found
else{
tmp = tmp->next;
}
} while(tmp != NULL);
return 0;//没找到
}
int removeByNode(List *p_list, Node *p_node){
Node *tmp = p_list->head;
if(tmp == NULL)
return -1;//这说明p_list指向空列表
do{
if(tmp == p_node){
tmp->last->next = tmp->next;
tmp->next->last = tmp->last;
return 1;//找到了
} }
else{ else{
tmp = tmp->next; tmp = tmp->next;
} }
}while(tmp != NULL); }while(tmp != NULL);
return 0;//没找到 return 0;//not find
}
int removeByNode(List *p_list, Node *p_node){
Node *tmp = p_list->head;
if( isListEmpty(p_list) )
return -1;
do{
if(tmp == p_node){
tmp->last->next = tmp->next;
tmp->next->last = tmp->last;
releaseNode(tmp);
return 1;//found
}
else{
tmp = tmp->next;
}
}while(tmp != NULL);
return 0;//not find
} }
int popFromHead(List *p_list){ int popFromHead(List *p_list){
if(p_list->head == NULL) if( isListEmpty(p_list) )
return -1; return -1;
if(p_list->head->next == NULL){
p_list->head = NULL;
p_list->tail = NULL;
}
else{ else{
Node *tmp = p_list->head;
p_list->head->next->last = NULL; p_list->head->next->last = NULL;
p_list->head = p_list->head->next; p_list->head = p_list->head->next;
releaseNode(tmp);
}
if( isListEmpty(p_list) ){
p_list->head = NULL;
p_list->tail = NULL;
} }
return 0; return 0;
} }
int popFromTail(List *p_list){ int popFromTail(List *p_list){
if(p_list->head == NULL) if( isListEmpty(p_list) )
return -1; return -1;
if(p_list->head->next == NULL){
p_list->head = NULL;
p_list->tail = NULL;
}
else{ else{
Node *tmp = p_list->tail;
p_list->tail->last->next = NULL; p_list->tail->last->next = NULL;
p_list->tail = p_list->tail->last; p_list->tail = p_list->tail->last;
releaseNode(tmp);
}
if( isListEmpty(p_list) ){
p_list->head = NULL;
p_list->tail = NULL;
} }
return 0; return 0;
} }
@ -218,3 +246,9 @@ Node *findByValue(List *p_list, const char *type, const void *value){
} }
return NULL; return NULL;
} }
int isListEmpty(List *p_list){
if(p_list->head == NULL || p_list->tail == NULL)// If its head or tail is NULL,it would be thought as empty.
return 1; // But we should ensure that both of them are NULL when we
return 0; // want to make a list empty.
}