ZE-Standard-Libraries/list/list_simple.c

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2018-08-23 16:57:38 +00:00
#include <type.h>
#include <list/list_simple.h>
#include <list/list_type.h>
#include <list/list.h>
inline s_Node *s_initNode(void){
s_Node *s_p_node = (s_Node *)malloc(sizeof(s_Node));
s_p_node->next = NULL;
return s_p_node;
}
inline int s_insertInHead(List *p_list, s_Node *s_p_node){
if(p_list->s_head == NULL && p_list->s_tail == NULL){
p_list->s_head = s_p_node;
p_list->s_tail = s_p_node;
}
else{
s_p_node->next = p_list->s_head;
p_list->s_head = s_p_node;
}
return 0;
}
inline int s_insertInTail(List *p_list, s_Node *s_p_node){
if(p_list->s_head == NULL && p_list->s_tail == NULL){
p_list->s_head = s_p_node;
p_list->s_tail = s_p_node;
}
else{
p_list->s_tail->next = s_p_node;
p_list->s_tail = s_p_node;
}
return 0;
}
s_Node *s_findByIndexForNode(List *p_list, unsigned long long m_index) {
s_Node *s_p_node = p_list->s_head;
unsigned long long i;
for (i = 0; i < m_index; i++) {
s_p_node = s_p_node->next;
}
return s_p_node;
}
inline int s_releaseNode(s_Node *s_p_node){
free(s_p_node);
return 0;
}
inline int s_releaseNodeForCustom(s_Node *s_p_node, int (*func)(void *)){
func(s_p_node->value);
free(s_p_node);
return 0;
}
int s_releaseListForCustom(List *p_list, int (*func)(void *)){
register s_Node *s_p_node, *s_pl_node;
s_p_node = p_list->s_head;
while (s_p_node != NULL) {
s_pl_node = s_p_node;
s_p_node = s_p_node->next;
s_pl_node->next = NULL;
s_releaseNodeForCustom(s_pl_node,func);
}
free(p_list);
return 0;
}