ZE-Standard-Libraries/list/list.h

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C
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#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <time.h>
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typedef struct Node{
unsigned long long id;
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void *value;
int if_setvalue;
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struct Node *next;
struct Node *last;
}Node;
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typedef struct List{
Node *head;
Node *tail;
unsigned long long length;
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}List;
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int safeMode(int ifon);//Safe mode is used to make sure that all malloced will be freed.
int releaseAll(void);
List *init_list(void);
Node *init_node(void);
int init_value(Node *,void *);
void init_rand(void);
unsigned long long getId(void);
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int insertInHead(List *p_list, Node *p_node);
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int insertInTail(List *p_list, Node *p_node);
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int removeById(List *p_list, unsigned long id);
int removeByNode(List *p_list, Node *p_node);
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int popFromHead(List *p_list);
int popFromTail(List *p_list);
unsigned long long len(List *p_list);
Node *findById(List *p_list, const unsigned long long id);
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Node *findByValue(List *p_list, const char *type, const void *value);
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int releaseList(List *p_list);
int releaseNode(Node *p_node);
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int isListEmpty(List *p_list);
/*Something about safe mode*/
int if_safeMode = 0;
List *node_list = NULL; //Store nodes which haven't been freed.
List *list_list = NULL; //Store lists which haven't been freed.
int safeMode(int ifon){
if(ifon == 1){
if (node_list == NULL && list_list == NULL){
node_list = (List *)malloc(sizeof(List));
list_list = (List *)malloc(sizeof(List));
if_safeMode = 1;
}
else{
return -1;
}
}
return ifon;
}
int releaseAll(void){
if(if_safeMode == 1){
if_safeMode = 0;
releaseList(node_list);
releaseList(list_list);
}
return 0;
}
Node *init_node(void){
Node *p_node = (Node *) malloc(sizeof(Node));
p_node->id = getId();
p_node->if_setvalue = 0;
if(if_safeMode) insertInTail(node_list,p_node);
return p_node;
}
List *init_list(void){
List *p_list = (List *) malloc(sizeof(List));
p_list->head = NULL;
p_list->tail = NULL;
if(if_safeMode){
Node *p_node = init_node();
init_value(p_node,(void *)p_list);
insertInTail(list_list,p_node);
}
return p_list;
}
int init_value(Node *p_node,void * p_value){
p_node->if_setvalue = 1;
p_node->value = p_value;
return 0;
}
void rand_init(void){
srand((unsigned)time(NULL));
}
unsigned long long getId(void){
unsigned long long id = 0;
id = ((random()%9)+1);
for(int i = 0; i < 15; i++){
id *= 10;
id += random()%10;
}
return id;
}
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int insertInHead(List *p_list, Node *p_node){
if( isListEmpty(p_list) ){
p_list->head = p_node;
p_list->tail = p_node;
}
else{
p_list->head->last = p_node;
p_node->last = NULL;
p_node->next = p_list->head;
p_list->head = p_node;
}
p_list->length += 1;
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return 0;
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}
int insertInTail(List *p_list, Node *p_node){
if( isListEmpty(p_list) ){
p_list->head = p_node;
p_list->tail = p_node;
}
else{
p_list->tail->next = p_node;
p_node->next = NULL;
p_node->last = p_list->tail;
p_list->tail = p_node;
}
p_list->length += 1;
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return 0;
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}
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int releaseNode(Node *p_node){
if(if_safeMode == 1){
removeByNode(node_list,p_node);
}
if(p_node->if_setvalue == 1){
free(p_node->value);
}
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free(p_node);
return 0;
}
int releaseList(List *p_list){
Node *p_node, *pl_node;
p_node = p_list->head;
if(if_safeMode == 1){
Node *tar_list = findByValue(list_list,"int",(void *)p_list);
removeByNode(list_list,tar_list);
}
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while (p_node != NULL){
pl_node = p_node;
p_node = p_node->next;
releaseNode(pl_node);
}
free(p_list);
return 0;
}
int removeById(List *p_list, unsigned long id){
Node *tmp = p_list->head;
if( isListEmpty(p_list) )
return -1;
do{
if(tmp->id == id) {
tmp->last->next = tmp->next;
tmp->next->last = tmp->last;
releaseNode(tmp);
return 1;//found
}
else{
tmp = tmp->next;
}
}while(tmp != NULL);
return 0;//not find
}
int removeByNode(List *p_list, Node *p_node){
Node *tmp = p_list->head;
if( isListEmpty(p_list) )
return -1;
do{
if(tmp == p_node){
tmp->last->next = tmp->next;
tmp->next->last = tmp->last;
releaseNode(tmp);
return 1;//found
}
else{
tmp = tmp->next;
}
}while(tmp != NULL);
return 0;//not find
}
int popFromHead(List *p_list){
if( isListEmpty(p_list) )
return -1;
else{
Node *tmp = p_list->head;
p_list->head->next->last = NULL;
p_list->head = p_list->head->next;
releaseNode(tmp);
}
if( isListEmpty(p_list) ){
p_list->head = NULL;
p_list->tail = NULL;
}
return 0;
}
int popFromTail(List *p_list){
if( isListEmpty(p_list) )
return -1;
else{
Node *tmp = p_list->tail;
p_list->tail->last->next = NULL;
p_list->tail = p_list->tail->last;
releaseNode(tmp);
}
if( isListEmpty(p_list) ){
p_list->head = NULL;
p_list->tail = NULL;
}
return 0;
}
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/*The method in this function won't be better than going through the list
* node by node.The worst situation happens when the matched node is in
* the middle of the list.*/
Node *findById(List *p_list, const unsigned long long id){
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Node *ph_node = p_list->head;
Node *pt_node = p_list->tail;
int direction = 0;
while(ph_node != pt_node){
if (direction == 0){
if (ph_node->id == id){
return ph_node;
}
else{
ph_node = ph_node->next;
}
direction = 1;
}
else{
if (pt_node->id == id){
return pt_node;
}
else{
pt_node = pt_node->last;
}
}
}
return NULL;
}
Node *findByValue(List *p_list, const char *type, const void *value){
Node *p_node = p_list->head;
while(p_node != NULL){
if(!strcmp(type,"int")){
if(*((int *)p_node->value) == *((int *)value)){
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return p_node;
}
}
else if(!strcmp(type,"double")){
if(*((double *)p_node->value) == *((double *)value)){
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return p_node;
}
}
else if(!strcmp (type,"string")){
if(!strcmp((char *)p_node->value,(char *)value))
{
return p_node;
}
}
p_node = p_node->next;
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}
return NULL;
}
int isListEmpty(List *p_list){
if(p_list->head == NULL || p_list->tail == NULL)// If its head or tail is NULL,it would be thought as empty.
return 1; // But we should ensure that both of them are NULL when we
return 0; // want to make a list empty.
}