248 lines
5.1 KiB
JavaScript
248 lines
5.1 KiB
JavaScript
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/**
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* Module dependencies.
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*/
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var parser = require('socket.io-parser');
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var debug = require('debug')('socket.io:client');
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/**
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* Module exports.
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*/
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module.exports = Client;
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/**
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* Client constructor.
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*
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* @param {Server} server instance
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* @param {Socket} connection
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* @api private
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*/
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function Client(server, conn){
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this.server = server;
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this.conn = conn;
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this.encoder = new parser.Encoder();
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this.decoder = new parser.Decoder();
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this.id = conn.id;
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this.request = conn.request;
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this.setup();
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this.sockets = [];
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this.nsps = {};
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this.connectBuffer = [];
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}
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/**
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* Sets up event listeners.
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*
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* @api private
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*/
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Client.prototype.setup = function(){
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this.onclose = this.onclose.bind(this);
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this.ondata = this.ondata.bind(this);
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this.onerror = this.onerror.bind(this);
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this.ondecoded = this.ondecoded.bind(this);
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this.decoder.on('decoded', this.ondecoded);
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this.conn.on('data', this.ondata);
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this.conn.on('error', this.onerror);
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this.conn.on('close', this.onclose);
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};
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/**
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* Connects a client to a namespace.
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*
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* @param {String} namespace name
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* @api private
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*/
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Client.prototype.connect = function(name){
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debug('connecting to namespace %s', name);
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if (!this.server.nsps[name]) {
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this.packet({ type: parser.ERROR, nsp: name, data : 'Invalid namespace'});
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return;
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}
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var nsp = this.server.of(name);
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if ('/' != name && !this.nsps['/']) {
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this.connectBuffer.push(name);
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return;
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}
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var self = this;
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var socket = nsp.add(this, function(){
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self.sockets.push(socket);
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self.nsps[nsp.name] = socket;
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if ('/' == nsp.name && self.connectBuffer.length > 0) {
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self.connectBuffer.forEach(self.connect, self);
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self.connectBuffer = [];
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}
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});
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};
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/**
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* Disconnects from all namespaces and closes transport.
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*
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* @api private
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*/
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Client.prototype.disconnect = function(){
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var socket;
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// we don't use a for loop because the length of
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// `sockets` changes upon each iteration
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while (socket = this.sockets.shift()) {
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socket.disconnect();
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}
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this.close();
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};
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/**
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* Removes a socket. Called by each `Socket`.
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*
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* @api private
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*/
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Client.prototype.remove = function(socket){
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var i = this.sockets.indexOf(socket);
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if (~i) {
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var nsp = this.sockets[i].nsp.name;
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this.sockets.splice(i, 1);
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delete this.nsps[nsp];
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} else {
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debug('ignoring remove for %s', socket.id);
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}
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};
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/**
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* Closes the underlying connection.
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*
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* @api private
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*/
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Client.prototype.close = function(){
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if ('open' == this.conn.readyState) {
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debug('forcing transport close');
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this.conn.close();
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this.onclose('forced server close');
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}
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};
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/**
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* Writes a packet to the transport.
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*
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* @param {Object} packet object
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* @param {Boolean} whether packet is already encoded
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* @param {Boolean} whether packet is volatile
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* @api private
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*/
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Client.prototype.packet = function(packet, preEncoded, volatile){
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var self = this;
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// this writes to the actual connection
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function writeToEngine(encodedPackets) {
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if (volatile && !self.conn.transport.writable) return;
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for (var i = 0; i < encodedPackets.length; i++) {
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self.conn.write(encodedPackets[i]);
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}
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}
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if ('open' == this.conn.readyState) {
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debug('writing packet %j', packet);
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if(!preEncoded) { // not broadcasting, need to encode
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this.encoder.encode(packet, function (encodedPackets) { // encode, then write results to engine
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writeToEngine(encodedPackets);
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});
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} else { // a broadcast pre-encodes a packet
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writeToEngine(packet);
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}
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} else {
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debug('ignoring packet write %j', packet);
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}
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};
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/**
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* Called with incoming transport data.
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*
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* @api private
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*/
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Client.prototype.ondata = function(data){
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// try/catch is needed for protocol violations (GH-1880)
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try {
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this.decoder.add(data);
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} catch(e) {
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this.onerror(e);
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}
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};
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/**
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* Called when parser fully decodes a packet.
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*
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* @api private
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*/
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Client.prototype.ondecoded = function(packet) {
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if (parser.CONNECT == packet.type) {
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this.connect(packet.nsp);
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} else {
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var socket = this.nsps[packet.nsp];
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if (socket) {
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socket.onpacket(packet);
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} else {
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debug('no socket for namespace %s', packet.nsp);
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}
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}
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};
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/**
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* Handles an error.
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*
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* @param {Objcet} error object
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* @api private
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*/
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Client.prototype.onerror = function(err){
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this.sockets.forEach(function(socket){
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socket.onerror(err);
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});
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this.onclose('client error');
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};
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/**
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* Called upon transport close.
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*
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* @param {String} reason
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* @api private
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*/
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Client.prototype.onclose = function(reason){
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debug('client close with reason %s', reason);
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// ignore a potential subsequent `close` event
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this.destroy();
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// `nsps` and `sockets` are cleaned up seamlessly
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var socket;
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while (socket = this.sockets.shift()) {
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socket.onclose(reason);
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}
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this.decoder.destroy(); // clean up decoder
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};
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/**
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* Cleans up event listeners.
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*
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* @api private
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*/
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Client.prototype.destroy = function(){
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this.conn.removeListener('data', this.ondata);
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this.conn.removeListener('error', this.onerror);
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this.conn.removeListener('close', this.onclose);
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this.decoder.removeListener('decoded', this.ondecoded);
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};
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