继续完善接口。
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@ -339,3 +339,5 @@ ASALocalRun/
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# BeatPulse healthcheck temp database
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healthchecksdb
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/Pop Engine/.DS_Store
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/Pop Engine/._.DS_Store
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Pop Engine/._Career.cpp
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Pop Engine/._Career.cpp
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Pop Engine/._Career.h
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Pop Engine/._Career.h
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Pop Engine/._Engine.cpp
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Pop Engine/._Engine.cpp
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Pop Engine/._Engine.h
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Pop Engine/._Engine.h
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Pop Engine/._Land.cpp
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Pop Engine/._Land.cpp
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Pop Engine/._Land.h
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Pop Engine/._Land.h
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Pop Engine/._Market.cpp
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Pop Engine/._Market.cpp
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Pop Engine/._Market.h
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Pop Engine/._Market.h
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Pop Engine/._Need.cpp
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Pop Engine/._Need.cpp
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Pop Engine/._Need.h
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Pop Engine/._Need.h
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Pop Engine/._Pop Engine.cpp
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Pop Engine/._Pop Engine.cpp
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Pop Engine/._Pop Engine.vcxproj
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Pop Engine/._Pop Engine.vcxproj
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Pop Engine/._Pop Engine.vcxproj.filters
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Pop Engine/._Pop Engine.vcxproj.filters
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Pop Engine/._Population.cpp
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Pop Engine/._Population.cpp
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Pop Engine/._Population.h
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Pop Engine/._Population.h
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Pop Engine/._Production.cpp
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Pop Engine/._Production.cpp
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Pop Engine/._Production.h
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Pop Engine/._Production.h
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Pop Engine/._SellProduction.cpp
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Pop Engine/._SellProduction.cpp
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Pop Engine/._SellProduction.h
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Pop Engine/._SellProduction.h
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@ -1 +1,5 @@
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#include "Career.h"
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shared_ptr<Production> Career::get_production(){
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return pdt;
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}
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@ -10,6 +10,7 @@ using namespace std;
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class Career
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{
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public:
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shared_ptr<Production> get_production(void);
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private:
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// The prodution which this career makes.
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@ -1 +1,5 @@
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#include "Land.h"
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shared_ptr<Market> Land::get_market(){
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return mkt;
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}
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@ -4,14 +4,18 @@
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#include <string>
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#include <vector>
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#include "Population.h"
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#include "Production.h"
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class Market;
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class Population;
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using namespace std;
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class Land
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{
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public:
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shared_ptr<Market> get_market(void);
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private:
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vector<unique_ptr<Population>> pops;
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@ -1 +1,37 @@
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#include "Market.h"
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#include "Production.h"
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#include "SellProduction.h"
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#include <assert.h>
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#include <algorithm>
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shared_ptr<SellProduction> Market::get_sell_production(shared_ptr<Production> p_pdt){
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auto p_sl_pdt_i = sl_pdts.find(p_pdt);
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return p_sl_pdt_i->second;
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}
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shared_ptr<Market> Market::get_parent_market(){
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return pae_mkts;
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}
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shared_ptr<PermitManager> Market::ask_for_selling_right(shared_ptr<Population> p_pop, shared_ptr<Production> p_pdt) {
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shared_ptr<PermitManager> p_pm(new PermitManager(p_pop, p_pdt, this));
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pmt_mgrs_buying.push_back(p_pm);
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return p_pm;
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}
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shared_ptr<PermitManager> Market::ask_for_buying_right(shared_ptr<Population> p_pop) {
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shared_ptr<PermitManager> p_pm(new PermitManager(p_pop, this));
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pmt_mgrs_buying.push_back(p_pm);
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return p_pm;
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}
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shared_ptr<Request> Market::send_production_to_sell(shared_ptr<PermitManager> p_pm, float price, float amount) {
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shared_ptr<Request> pn_req(new Request(p_pm, price, amount));
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auto p_spt = get_sell_production(p_pm->p_dpt);
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p_spt->new_request(pn_req);
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return pn_req;
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}
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@ -2,22 +2,121 @@
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#include <memory>
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#include <vector>
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#include <map>
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#include "Population.h"
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#include "SellProduction.h"
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#include "Land.h"
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using namespace std;
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#define BUY_DEFINE 0
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#define SELL_DEFINE 1
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using Goods = float;
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using Money = float;
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// Money, Goods which the market returns to the seller or customer.
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typedef pair<Money, Goods> MarketReturn;
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// Information about price and need of a certain procuction in the market.
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typedef pair<const Money, const Goods> MarketInfo;
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// The Right to sell in this market.
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typedef uint32_t SellingPermit;
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// The Right to buy producrtion in this market.
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typedef uint32_t BuyingPermit;
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typedef uint32_t Permit;
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// The number to identify certain population.
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typedef uint32_t PopID;
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// 市场准入证书
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struct PermitManager {
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const uint16_t type;
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const shared_ptr<Population> p_pop;
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const shared_ptr<Production> p_dpt;
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const Market* p_mkt;
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using PPOP = shared_ptr<Population>;
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using PPDT = shared_ptr<Production>;
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// 市场购买许可
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PermitManager(PPOP pt_pop, PPDT pt_pdt, Market *pt_mkt) : type(BUY_DEFINE), p_pop(pt_pop), p_dpt(pt_pdt), p_mkt(pt_mkt) {}
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// 市场销售许可
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PermitManager(PPOP pt_pop, Market *pt_mkt) : type(SELL_DEFINE), p_pop(pt_pop), p_mkt(pt_mkt) {}
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};
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class SellProduction;
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// 交易委托
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struct Request {
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friend class SellProduction;
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const uint16_t type;
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const shared_ptr<PermitManager> p_pmt;
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const shared_ptr<Production> pdt;
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Request(shared_ptr<PermitManager> pt_pmt, float price, float amount) : type(pt_pmt->type), p_pmt(pt_pmt), pdt(pt_pmt->p_dpt) {
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this->price = price;
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this->amount = amount;
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this->active = true;
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}
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~Request() = default;
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// 销售者或者购买者查询交易委托所用接口
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const float show_money() { return money; }
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const float show_amount() { return amount; }
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private:
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float money;
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float amount;
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float price;
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bool active;
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// 取消交易委托
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void cancel() {
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this->active = false;
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}
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};
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class Market
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{
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public:
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unique_ptr<MarketInfo> get_selling_production_info(shared_ptr<Production> p_pdt);
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shared_ptr<Request> send_production_to_sell(shared_ptr<PermitManager> p_pm, float price,float amount);
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MarketReturn get_money_from_selling(shared_ptr<Request> p_req);
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MarketReturn cancel_selling_request(SellingPermit spmt_id);
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// 获得市场销售准入证书
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shared_ptr<PermitManager> ask_for_selling_right(shared_ptr<Population> p_pop, shared_ptr<Production> p_pdt);
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// 获得市场购买准入证书
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shared_ptr<PermitManager> ask_for_buying_right(shared_ptr<Population> p_pop);
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void buy_production(BuyingPermit bpmt_id, string pdt_name, float money);
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shared_ptr<Market> get_parent_market(void);
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private:
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// Selling productions in the market.
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vector<unique_ptr<SellProduction>> sl_pdts;
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map<shared_ptr<Production>, shared_ptr<SellProduction>> sl_pdts;
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// Lands in this market
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vector<shared_ptr<Land>> lands;
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// Children markets.
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vector<shared_ptr<Market>> sub_mkts;
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// Parent market.
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shared_ptr<Market> pae_mkts;
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vector<shared_ptr<PermitManager>> pmt_mgrs_selling, pmt_mgrs_buying;
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shared_ptr<SellProduction> get_sell_production(shared_ptr<Production> p_pdt);
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void process_request(void);
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void exchange_production(void);
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void transfer_production(void);
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};
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@ -10,6 +10,7 @@ using namespace std;
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class Need
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{
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public:
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private:
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// Certain kinds of production which one of those careers need to matain their lives.
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@ -1 +1,8 @@
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#include "Population.h"
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#include "Production.h"
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#include "Market.h"
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void Population::work(){
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goods = pop * ability / career->get_production()->get_value();
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}
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#pragma once
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#include <memory>
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#include <cstdint>
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#include "Career.h"
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#include "Market.h"
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#include "Land.h"
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using namespace std;
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// The number to identify certain population.
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typedef uint32_t PopID;
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class Population
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{
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public:
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// Population group working to get production.
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void work(void);
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// Sell production to get money.
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void sell(void);
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void sell_production(void);
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// Give part of the money to nation.
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void tax(void);
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void give_tax(void);
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// Buy the production the population needed from the market.
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void buy(void);
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void buy_needing(void);
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// Part of the population move to another land
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void move(void);
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void move_away(void);
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//Part of the population changes the career
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void increase(void);
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private:
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// Career of this population group.
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shared_ptr<Career> career;
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// The land which the population belongs to.
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shared_ptr<Land> land;
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// Ability to make production.
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float ability;
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// The number of people of this population group.
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float pop;
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// Money rest from all recycle.
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float money;
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// Goods which this population makes.
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float goods;
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PopID pop_id;
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};
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};
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#include "Production.h"
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float Production::get_value(){
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return value;
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}
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string Production::get_name(){
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return name;
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}
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class Production
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{
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public:
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float get_value(void);
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string get_name(void);
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private:
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// Raw material to make this production.
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#include "SellProduction.h"
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void SellProduction::new_request(shared_ptr<Request> pn_req) {
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if (pn_req->type == SELL_DEFINE) {
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reqs_sl.push_back(pn_req);
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update_selling_map(pn_req->price, pn_req->amount);
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}
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else
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{
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reqs_by.push_back(pn_req);
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update_buying_map(pn_req->price, pn_req->amount);
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}
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}
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inline void SellProduction::update_buying_map(Price price, Amount amount)
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{
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update_map(pce_b_lst, price, amount);
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}
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inline void SellProduction::update_selling_map(Price price, Amount amount)
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{
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update_map(pce_s_lst, price, amount);
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}
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void SellProduction::update_map(map<Price, PriceList>& pce_map, Price price, Amount amount)
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{
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auto pcemp_i = pce_s_lst.find(price);
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if (pcemp_i == pce_s_lst.end()) {
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pce_s_lst.insert(PriceMap(price, PriceList(price, amount)));
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}
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else {
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pcemp_i->second.second += amount;
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}
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}
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#pragma once
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#include "Production.h"
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class SellProduction :
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public Production
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#include "Market.h"
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#include <map>
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using std::pair;
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using std::map;
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class SellProduction
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{
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public:
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using Amount = float;
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using Price = float;
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using PriceList = pair<Price, Amount>;
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using PriceMap = pair<Price, PriceList>;
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SellProduction(shared_ptr<Production> pt_pdt) : p_pdt(pt_pdt) {}
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// 委托请求接口
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void new_request(shared_ptr<Request> pn_req);
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bool cancel_request(shared_ptr<Request> pn_req);
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const float get_average_price();
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const float get_selling_amount();
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const float get_buying_amount();
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private:
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float num;
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float price;
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float need;
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shared_ptr<Production> type;
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// 价位表
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map<Price, PriceList> pce_s_lst, pce_b_lst;
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// 产品指针
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shared_ptr<Production> p_pdt;
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// 销售交易委托
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vector<shared_ptr<Request>> reqs_sl;
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// 购买交易委托
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vector<shared_ptr<Request>> reqs_by;
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// 交易统计
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float buy_amt = 0.0, sell_amt = 0.0;
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// 平均价格
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float price_avg = 0.0;
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// 更新价位表接口
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void update_buying_map(Price price, Amount amount);
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void update_selling_map(Price price, Amount amount);
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void update_map(map<Price, PriceList>& pce_map, Price price, Amount amount);
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};
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