添加项目文件。
This commit is contained in:
parent
79d7222bbe
commit
72878796c1
31
Pop Engine.sln
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31
Pop Engine.sln
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio Version 16
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VisualStudioVersion = 16.0.29009.5
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Pop Engine", "Pop Engine\Pop Engine.vcxproj", "{05AD07D0-B1E3-4852-9D3C-A8273B29423B}"
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EndProject
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Global
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||||||
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|x64 = Debug|x64
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Debug|x86 = Debug|x86
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Release|x64 = Release|x64
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Release|x86 = Release|x86
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EndGlobalSection
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||||||
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{05AD07D0-B1E3-4852-9D3C-A8273B29423B}.Debug|x64.ActiveCfg = Debug|x64
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{05AD07D0-B1E3-4852-9D3C-A8273B29423B}.Debug|x64.Build.0 = Debug|x64
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{05AD07D0-B1E3-4852-9D3C-A8273B29423B}.Debug|x86.ActiveCfg = Debug|Win32
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{05AD07D0-B1E3-4852-9D3C-A8273B29423B}.Debug|x86.Build.0 = Debug|Win32
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{05AD07D0-B1E3-4852-9D3C-A8273B29423B}.Release|x64.ActiveCfg = Release|x64
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{05AD07D0-B1E3-4852-9D3C-A8273B29423B}.Release|x64.Build.0 = Release|x64
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{05AD07D0-B1E3-4852-9D3C-A8273B29423B}.Release|x86.ActiveCfg = Release|Win32
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||||||
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{05AD07D0-B1E3-4852-9D3C-A8273B29423B}.Release|x86.Build.0 = Release|Win32
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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||||||
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EndGlobalSection
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||||||
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GlobalSection(ExtensibilityGlobals) = postSolution
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SolutionGuid = {841D9ED1-BBBB-41E2-ADCE-EE38756C241D}
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EndGlobalSection
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EndGlobal
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1
Pop Engine/Career.cpp
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1
Pop Engine/Career.cpp
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#include "Career.h"
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19
Pop Engine/Career.h
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19
Pop Engine/Career.h
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#pragma once
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#include <memory>
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#include "Production.h"
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#include "Need.h"
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using namespace std;
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class Career
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{
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public:
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private:
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shared_ptr<Production> pdt;
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shared_ptr<Need> ned;
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};
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1
Pop Engine/Engine.cpp
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1
Pop Engine/Engine.cpp
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#include "Engine.h"
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17
Pop Engine/Engine.h
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Pop Engine/Engine.h
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#pragma once
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#include <vector>
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#include <memory>
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#include "Market.h"
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using namespace std;
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class Engine
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{
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public:
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private:
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vector<shared_ptr<Market>> mkts;
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};
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1
Pop Engine/Market.cpp
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1
Pop Engine/Market.cpp
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#include "Market.h"
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21
Pop Engine/Market.h
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Pop Engine/Market.h
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#pragma once
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#include <memory>
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#include <vector>
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#include "Population.h"
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#include "SellProduction.h"
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using namespace std;
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class Market
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{
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public:
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private:
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vector<unique_ptr<SellProduction>> sl_pdts;
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vector<unique_ptr<Population>> pops;
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vector<shared_ptr<Market>> sub_mkts;
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shared_ptr<Market> pae_mkts;
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};
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1
Pop Engine/Need.cpp
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1
Pop Engine/Need.cpp
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#include "Need.h"
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Pop Engine/Need.h
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Pop Engine/Need.h
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#pragma once
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#include <memory>
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#include <vector>
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#include "Production.h"
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using namespace std;
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class Need
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{
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public:
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private:
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vector<shared_ptr<Production>> base_pdts;
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vector<shared_ptr<Production>> improve_pdts;
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vector<shared_ptr<Production>> high_pdts;
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};
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20
Pop Engine/Pop Engine.cpp
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20
Pop Engine/Pop Engine.cpp
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// Pop Engine.cpp : 此文件包含 "main" 函数。程序执行将在此处开始并结束。
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//
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#include <iostream>
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int main()
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{
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std::cout << "Hello World!\n";
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}
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// 运行程序: Ctrl + F5 或调试 >“开始执行(不调试)”菜单
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// 调试程序: F5 或调试 >“开始调试”菜单
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// 入门使用技巧:
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// 1. 使用解决方案资源管理器窗口添加/管理文件
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// 2. 使用团队资源管理器窗口连接到源代码管理
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// 3. 使用输出窗口查看生成输出和其他消息
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// 4. 使用错误列表窗口查看错误
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// 5. 转到“项目”>“添加新项”以创建新的代码文件,或转到“项目”>“添加现有项”以将现有代码文件添加到项目
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// 6. 将来,若要再次打开此项目,请转到“文件”>“打开”>“项目”并选择 .sln 文件
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175
Pop Engine/Pop Engine.vcxproj
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175
Pop Engine/Pop Engine.vcxproj
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug|Win32">
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<Configuration>Debug</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|Win32">
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<Configuration>Release</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Debug|x64">
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<Configuration>Debug</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|x64">
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<Configuration>Release</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<VCProjectVersion>16.0</VCProjectVersion>
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<ProjectGuid>{05AD07D0-B1E3-4852-9D3C-A8273B29423B}</ProjectGuid>
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<Keyword>Win32Proj</Keyword>
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<RootNamespace>PopEngine</RootNamespace>
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<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<PlatformToolset>v142</PlatformToolset>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<PlatformToolset>v142</PlatformToolset>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<PlatformToolset>v142</PlatformToolset>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<PlatformToolset>v142</PlatformToolset>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings">
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</ImportGroup>
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<ImportGroup Label="Shared">
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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|
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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|
</ImportGroup>
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|
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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|
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<LinkIncremental>true</LinkIncremental>
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|
</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<LinkIncremental>true</LinkIncremental>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<LinkIncremental>false</LinkIncremental>
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|
</PropertyGroup>
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|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<LinkIncremental>false</LinkIncremental>
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|
</PropertyGroup>
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||||||
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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|
<ClCompile>
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<PrecompiledHeader>
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</PrecompiledHeader>
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<WarningLevel>Level3</WarningLevel>
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<Optimization>Disabled</Optimization>
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||||||
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<SDLCheck>true</SDLCheck>
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||||||
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<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<ClCompile>
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<PrecompiledHeader>
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</PrecompiledHeader>
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<WarningLevel>Level3</WarningLevel>
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<Optimization>Disabled</Optimization>
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|
<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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</Link>
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|
</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<ClCompile>
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|
<PrecompiledHeader>
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</PrecompiledHeader>
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<WarningLevel>Level3</WarningLevel>
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<Optimization>MaxSpeed</Optimization>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<OptimizeReferences>true</OptimizeReferences>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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|
</Link>
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|
</ItemDefinitionGroup>
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|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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|
<ClCompile>
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|
<PrecompiledHeader>
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</PrecompiledHeader>
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|
<WarningLevel>Level3</WarningLevel>
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<Optimization>MaxSpeed</Optimization>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<OptimizeReferences>true</OptimizeReferences>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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</Link>
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</ItemDefinitionGroup>
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<ItemGroup>
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<ClCompile Include="Career.cpp" />
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<ClCompile Include="Engine.cpp" />
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<ClCompile Include="Market.cpp" />
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<ClCompile Include="Need.cpp" />
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<ClCompile Include="Pop Engine.cpp" />
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<ClCompile Include="Population.cpp" />
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<ClCompile Include="Production.cpp" />
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<ClCompile Include="SellProduction.cpp" />
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="Career.h" />
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<ClInclude Include="Engine.h" />
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<ClInclude Include="Market.h" />
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<ClInclude Include="Need.h" />
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<ClInclude Include="Population.h" />
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<ClInclude Include="Production.h" />
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<ClInclude Include="SellProduction.h" />
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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</Project>
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66
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup>
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<Filter Include="源文件">
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<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
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||||||
|
<Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
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</Filter>
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<Filter Include="头文件">
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<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
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<Extensions>h;hh;hpp;hxx;hm;inl;inc;ipp;xsd</Extensions>
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</Filter>
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<Filter Include="资源文件">
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<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
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<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
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</Filter>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="Pop Engine.cpp">
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<Filter>源文件</Filter>
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</ClCompile>
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<ClCompile Include="Career.cpp">
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<Filter>源文件</Filter>
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</ClCompile>
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||||||
|
<ClCompile Include="Production.cpp">
|
||||||
|
<Filter>源文件</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="Market.cpp">
|
||||||
|
<Filter>源文件</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="Engine.cpp">
|
||||||
|
<Filter>源文件</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="Need.cpp">
|
||||||
|
<Filter>源文件</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="Population.cpp">
|
||||||
|
<Filter>源文件</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="SellProduction.cpp">
|
||||||
|
<Filter>源文件</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<ClInclude Include="Career.h">
|
||||||
|
<Filter>头文件</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="Production.h">
|
||||||
|
<Filter>头文件</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="Market.h">
|
||||||
|
<Filter>头文件</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="Engine.h">
|
||||||
|
<Filter>头文件</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="Need.h">
|
||||||
|
<Filter>头文件</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="Population.h">
|
||||||
|
<Filter>头文件</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="SellProduction.h">
|
||||||
|
<Filter>头文件</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
</ItemGroup>
|
||||||
|
</Project>
|
1
Pop Engine/Population.cpp
Normal file
1
Pop Engine/Population.cpp
Normal file
@ -0,0 +1 @@
|
|||||||
|
#include "Population.h"
|
27
Pop Engine/Population.h
Normal file
27
Pop Engine/Population.h
Normal file
@ -0,0 +1,27 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include <memory>
|
||||||
|
|
||||||
|
#include "Career.h"
|
||||||
|
#include "Market.h"
|
||||||
|
|
||||||
|
using namespace std;
|
||||||
|
|
||||||
|
class Population
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
void work(void);
|
||||||
|
void sell(void);
|
||||||
|
void tax(void);
|
||||||
|
void buy(void);
|
||||||
|
void move(void);
|
||||||
|
void increase(void);
|
||||||
|
|
||||||
|
private:
|
||||||
|
shared_ptr<Career> career;
|
||||||
|
shared_ptr<Market> market;
|
||||||
|
|
||||||
|
float pop;
|
||||||
|
float money;
|
||||||
|
|
||||||
|
};
|
1
Pop Engine/Production.cpp
Normal file
1
Pop Engine/Production.cpp
Normal file
@ -0,0 +1 @@
|
|||||||
|
#include "Production.h"
|
18
Pop Engine/Production.h
Normal file
18
Pop Engine/Production.h
Normal file
@ -0,0 +1,18 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include <memory>
|
||||||
|
#include <vector>
|
||||||
|
#include <string>
|
||||||
|
|
||||||
|
using namespace std;
|
||||||
|
|
||||||
|
class Production
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
|
||||||
|
private:
|
||||||
|
vector<shared_ptr<Production>> material;
|
||||||
|
float value;
|
||||||
|
string name;
|
||||||
|
};
|
||||||
|
|
1
Pop Engine/SellProduction.cpp
Normal file
1
Pop Engine/SellProduction.cpp
Normal file
@ -0,0 +1 @@
|
|||||||
|
#include "SellProduction.h"
|
14
Pop Engine/SellProduction.h
Normal file
14
Pop Engine/SellProduction.h
Normal file
@ -0,0 +1,14 @@
|
|||||||
|
#pragma once
|
||||||
|
#include "Production.h"
|
||||||
|
class SellProduction :
|
||||||
|
public Production
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
|
||||||
|
private:
|
||||||
|
float num;
|
||||||
|
float price;
|
||||||
|
float need;
|
||||||
|
shared_ptr<Production> type;
|
||||||
|
};
|
||||||
|
|
Loading…
Reference in New Issue
Block a user