Try to add comments and fix some bugs.
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@ -13,13 +13,21 @@
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namespace Net {
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/**
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* TCP Server using
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*
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*/
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//
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// Provide stable, reliable, easy-to-use, many-to-one TCP communication.
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// Requirement:
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// 1. It must be bound to an available port before use.
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// Features:
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// 1. Support communication concurrency based on multithreading.
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//
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class TCPServer {
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public:
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TCPServer(int port, int max_connection);
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//
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// Please provide an avaliable port(1~65535) first
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// The default maximum connection limit is 1024
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//
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TCPServer(uint16_t port, uint32_t max_connection);
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~TCPServer() {
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stop();
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@ -27,8 +35,8 @@ public:
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}
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void stop() {
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if (p_accept_manager_thread != nullptr)
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p_accept_manager_thread->interrupt();
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if (p_conn_mgr_thrd != nullptr)
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p_conn_mgr_thrd->interrupt();
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this->status = -1;
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}
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@ -40,7 +48,7 @@ private:
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struct sockaddr_in server_addr;
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std::queue<uint8_t> recv_buff;
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boost::mutex buff_mutex;
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boost::thread *p_accept_manager_thread;
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boost::thread *p_conn_mgr_thrd;
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void cycle();
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@ -49,6 +57,12 @@ private:
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static void accept(int fd, boost::mutex *buff_mutex,
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std::queue<uint8_t> *recv_buff, const int *status);
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//
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// Using the standard UNIX way to create a new socket
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// Requirement:
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// the given port need to be free for the binding
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// Return:
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// a new and initialized socket which can be given to listen()
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void create_socket(int port);
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};
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@ -9,7 +9,7 @@ extern int errno;
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void Net::TCPServer::cycle() {
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boost::thread accept_manager_thread(TCPServer::connection_manager, this);
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this->p_accept_manager_thread = &accept_manager_thread;
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this->p_conn_mgr_thrd = &accept_manager_thread;
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accept_manager_thread.detach();
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}
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@ -59,19 +59,28 @@ void Net::TCPServer::create_socket(int port) {
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this->server_addr.sin_family = AF_INET;
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this->server_addr.sin_addr.s_addr = htonl(INADDR_ANY);
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this->server_addr.sin_port = htons(port);
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// Try binding the socket to the given port
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if (bind(fd, (struct sockaddr *)&server_addr, sizeof(server_addr)) < 0){
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// Close the socket created
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close(fd);
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throw std::runtime_error(strerror(errno));
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}
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Net::TCPServer::TCPServer(int port, int max_connection) {
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}
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// 创建 socket
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Net::TCPServer::TCPServer(uint16_t port, uint32_t max_connection=1024) {
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// Create a new socket binding certain port
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create_socket(port);
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if (bind(fd, (struct sockaddr *)&server_addr, sizeof(server_addr)) < 0)
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throw std::runtime_error(strerror(errno));
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if (listen(fd, max_connection) < 0)
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if (listen(fd, max_connection) < 0) {
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// Close the socket created
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close(fd);
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throw std::runtime_error(strerror(errno));
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}
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// Start running the engine cycle
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cycle();
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}
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