142 lines
5.3 KiB
C
142 lines
5.3 KiB
C
//
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// C&P.h
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// C&P
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//
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// Created by Eric on 16-3-26.
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// Copyright (c) 2016年 Bakantu Eric. All rights reserved.
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//
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#ifndef C_P_C_P_h
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#define C_P_C_P_h
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#define LandMax 10
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#define CountryMax 2
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struct land{
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double people, tax_percent, efficiency, social_wealth;
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double resource_total, resource_add;
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int politics_official ,emconomy_official;
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int belong;
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};
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struct country{
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double income, outcome, at_storage;
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double phide_offical, ehide_offical, mhide_offical;
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double pi_offical, ei_offical, mi_offical;
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double pc_offical, ec_offical, mc_offical;
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int military_official;
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int soldiers;
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double soldier_pay;
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double efficiency_max;
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};
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struct land lands[LandMax];
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struct country countries[CountryMax];
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char USER_CONTROL = 0;
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int USER_SEE = -1;
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void init(void){
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int i;
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srand((unsigned int)time(NULL));
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for (i = 0; i < LandMax; i++){
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lands[i].people = rand()%900+100;
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lands[i].resource_total = (rand() % 990000) + 10000;
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lands[i].resource_add = 1000000000 / lands[i].resource_total;
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lands[i].social_wealth = 0;
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lands[i].politics_official = 0;
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lands[i].emconomy_official = 0;
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lands[i].tax_percent = 0;
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lands[i].belong = -1;
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}
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for (i = 0; i < CountryMax; i++){
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countries[i].income = 0;
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countries[i].outcome = 0;
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countries[i].at_storage = 0;
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countries[i].phide_offical = 0.2;
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countries[i].ehide_offical = 0.2;
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countries[i].mhide_offical = 0.2;
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countries[i].ec_offical = 500;
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countries[i].mc_offical = 500;
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countries[i].military_official = 0;
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countries[i].soldiers = 0;
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countries[i].soldier_pay = 0.8;
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countries[i].efficiency_max = 1;
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USER_SEE = rand()%LandMax;
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lands[USER_SEE].belong = i;
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}
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}
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void game_engine(void){
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if((kbhit()) && (lands[USER_SEE].belong == USER_CONTROL)){
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char input = readch();
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switch (input) {
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case 'w':
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if (lands[USER_SEE].tax_percent < (double)(lands[USER_SEE].politics_official/10)) lands[USER_SEE].tax_percent += 0.1;
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break;
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case 's':
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if (lands[USER_SEE].tax_percent > 0) lands[USER_SEE].tax_percent -= 0.1;
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break;
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case 'e': lands[USER_SEE].politics_official += 1;
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break;
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case 'd': if (lands[USER_SEE].politics_official > 0) lands[USER_SEE].politics_official -= 1;
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break;
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case 'r': lands[USER_SEE].emconomy_official += 1;
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break;
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case 'f': if (lands[USER_SEE].emconomy_official > 0) lands[USER_SEE].emconomy_official -= 1;
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break;
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case 't': countries[USER_SEE].military_official += 1;
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break;
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case 'g': if (countries[USER_SEE].military_official > 0) countries[USER_SEE].military_official -= 1; break;
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case 'y':if ((countries[lands[USER_SEE].belong].soldiers <= countries[lands[USER_SEE].belong].military_official) && ((100/lands[USER_SEE].people) < (double)(lands[USER_SEE].politics_official / 10))) {
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countries[lands[USER_SEE].belong].soldiers += 100;
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lands[USER_SEE].people -= 100;
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}
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break;
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case 'h':if (countries[lands[USER_SEE].belong].soldiers > 0) {
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countries[lands[USER_SEE].belong].soldiers -= 100;
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lands[USER_SEE].people += 100;
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}
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break;
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default:
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break;
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}
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}
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int i,get_total_peo,increase_peo,t_tax;
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for(i = 0; i < LandMax; i++){
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if ((lands[i].resource_total+ lands[i].resource_add) - (lands[i].people * lands[i].efficiency) > 0){
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//EFFICIENCY
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if (lands[i].belong != -1) lands[i].efficiency = countries[lands[i].belong].efficiency_max * (pow(2, 1 - lands[i].tax_percent) -1);
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else lands[i].efficiency = 1;
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get_total_peo = lands[i].efficiency * lands[i].people;
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//PEOPLE INCREASE
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increase_peo = (pow(2, 1 - lands[i].tax_percent) -1.25)/100;
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//RESOURCE
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lands[i].resource_total -= lands[i].people * lands[i].efficiency;
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lands[i].resource_total += lands[i].resource_add;
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}
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else{
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lands[i].resource_total = 0;
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get_total_peo = lands[i].resource_add;
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increase_peo = -0.025;
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}
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t_tax = get_total_peo * lands[i].tax_percent;
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lands[i].social_wealth += get_total_peo;
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if (lands[i].belong != -1){
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if((lands[i].emconomy_official * countries[lands[i].belong].ec_offical * lands[i].people * lands[i].efficiency * lands[i].tax_percent) < t_tax) t_tax = lands[i].emconomy_official * countries[lands[i].belong].ec_offical * lands[i].people * lands[i].efficiency * lands[i].tax_percent;
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countries[lands[i].belong].income = (1 - ex_offical)*t_tax;
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countries[lands[i].belong].outcome = ((a_offical * ai_offical) + (army * soldier * (1+ax_offical))) + (e_offical * ei_offical);
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countries[lands[i].belong].outcome = out_country + (p_offical * pi_offical);
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if (p_offical > 0) countries[lands[i].belong].outcome *= 1 + px_offical;
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at_country += in_country - out_country;
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}
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}
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}
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#endif
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