528 lines
15 KiB
JavaScript
528 lines
15 KiB
JavaScript
var requestLib = require('./request');
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var wxTunnel = require('./wxTunnel');
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/**
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* 当前打开的信道,同一时间只能有一个信道打开
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*/
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var currentTunnel = null;
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// 信道状态枚举
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var STATUS_CLOSED = Tunnel.STATUS_CLOSED = 'CLOSED';
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var STATUS_CONNECTING = Tunnel.STATUS_CONNECTING = 'CONNECTING';
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var STATUS_ACTIVE = Tunnel.STATUS_ACTIVE = 'ACTIVE';
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var STATUS_RECONNECTING = Tunnel.STATUS_RECONNECTING = 'RECONNECTING';
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// 错误类型枚举
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var ERR_CONNECT_SERVICE = Tunnel.ERR_CONNECT_SERVICE = 1001;
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var ERR_CONNECT_SOCKET = Tunnel.ERR_CONNECT_SOCKET = 1002;
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var ERR_RECONNECT = Tunnel.ERR_RECONNECT = 2001;
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var ERR_SOCKET_ERROR = Tunnel.ERR_SOCKET_ERROR = 3001;
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// 包类型枚举
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var PACKET_TYPE_MESSAGE = 'message';
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var PACKET_TYPE_PING = 'ping';
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var PACKET_TYPE_PONG = 'pong';
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var PACKET_TYPE_TIMEOUT = 'timeout';
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var PACKET_TYPE_CLOSE = 'close';
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// 断线重连最多尝试 5 次
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var DEFAULT_MAX_RECONNECT_TRY_TIMES = 5;
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// 每次重连前,等待时间的增量值
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var DEFAULT_RECONNECT_TIME_INCREASE = 1000;
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function Tunnel(serviceUrl) {
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if (currentTunnel && currentTunnel.status !== STATUS_CLOSED) {
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throw new Error('当前有未关闭的信道,请先关闭之前的信道,再打开新信道');
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}
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currentTunnel = this;
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// 等确认微信小程序全面支持 ES6 就不用那么麻烦了
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var me = this;
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//=========================================================================
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// 暴露实例状态以及方法
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//=========================================================================
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this.serviceUrl = serviceUrl;
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this.socketUrl = null;
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this.status = null;
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this.open = openConnect;
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this.on = registerEventHandler;
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this.emit = emitMessagePacket;
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this.close = close;
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this.isClosed = isClosed;
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this.isConnecting = isConnecting;
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this.isActive = isActive;
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this.isReconnecting = isReconnecting;
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//=========================================================================
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// 信道状态处理,状态说明:
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// closed - 已关闭
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// connecting - 首次连接
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// active - 当前信道已经在工作
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// reconnecting - 断线重连中
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//=========================================================================
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function isClosed() { return me.status === STATUS_CLOSED; }
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function isConnecting() { return me.status === STATUS_CONNECTING; }
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function isActive() { return me.status === STATUS_ACTIVE; }
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function isReconnecting() { return me.status === STATUS_RECONNECTING; }
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function setStatus(status) {
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var lastStatus = me.status;
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if (lastStatus !== status) {
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me.status = status;
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}
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}
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// 初始为关闭状态
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setStatus(STATUS_CLOSED);
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//=========================================================================
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// 信道事件处理机制
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// 信道事件包括:
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// connect - 连接已建立
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// close - 连接被关闭(包括主动关闭和被动关闭)
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// reconnecting - 开始重连
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// reconnect - 重连成功
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// error - 发生错误,其中包括连接失败、重连失败、解包失败等等
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// [message] - 信道服务器发送过来的其它事件类型,如果事件类型和上面内置的事件类型冲突,将在事件类型前面添加前缀 `@`
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//=========================================================================
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var preservedEventTypes = 'connect,close,reconnecting,reconnect,error'.split(',');
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var eventHandlers = [];
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/**
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* 注册消息处理函数
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* @param {string} messageType 支持内置消息类型("connect"|"close"|"reconnecting"|"reconnect"|"error")以及业务消息类型
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*/
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function registerEventHandler(eventType, eventHandler) {
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if (typeof eventHandler === 'function') {
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eventHandlers.push([eventType, eventHandler]);
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}
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}
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/**
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* 派发事件,通知所有处理函数进行处理
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*/
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function dispatchEvent(eventType, eventPayload) {
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eventHandlers.forEach(function (handler) {
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var handleType = handler[0];
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var handleFn = handler[1];
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if (handleType === '*') {
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handleFn(eventType, eventPayload);
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} else if (handleType === eventType) {
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handleFn(eventPayload);
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}
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});
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}
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/**
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* 派发事件,事件类型和系统保留冲突的,事件名会自动加上 '@' 前缀
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*/
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function dispatchEscapedEvent(eventType, eventPayload) {
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if (preservedEventTypes.indexOf(eventType) > -1) {
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eventType = '@' + eventType;
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}
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dispatchEvent(eventType, eventPayload);
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}
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//=========================================================================
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// 信道连接控制
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//=========================================================================
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var isFirstConnection = true;
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var isOpening = false;
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/**
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* 连接信道服务器,获取 WebSocket 连接地址,获取地址成功后,开始进行 WebSocket 连接
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*/
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function openConnect() {
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if (isOpening) return;
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isOpening = true;
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// 只有关闭状态才会重新进入准备中
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setStatus(isFirstConnection ? STATUS_CONNECTING : STATUS_RECONNECTING);
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requestLib.request({
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url: serviceUrl,
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method: 'GET',
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success: function (response) {
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if (+response.statusCode === 200 && response.data && response.data.data.connectUrl) {
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openSocket(me.socketUrl = response.data.data.connectUrl);
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} else {
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dispatchConnectServiceError(response);
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}
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},
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fail: dispatchConnectServiceError,
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complete: () => isOpening = false,
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});
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function dispatchConnectServiceError(detail) {
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if (isFirstConnection) {
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setStatus(STATUS_CLOSED);
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dispatchEvent('error', {
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code: ERR_CONNECT_SERVICE,
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message: '连接信道服务失败,网络错误或者信道服务没有正确响应',
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detail: detail || null,
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});
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} else {
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startReconnect(detail);
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}
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}
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}
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/**
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* 打开 WebSocket 连接,打开后,注册微信的 Socket 处理方法
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*/
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function openSocket(url) {
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wxTunnel.listen({
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onOpen: handleSocketOpen,
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onMessage: handleSocketMessage,
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onClose: handleSocketClose,
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onError: handleSocketError,
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});
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wx.connectSocket({ url: url });
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isFirstConnection = false;
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}
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//=========================================================================
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// 处理消息通讯
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//
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// packet - 数据包,序列化形式为 `${type}` 或者 `${type}:${content}`
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// packet.type - 包类型,包括 message, ping, pong, close
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// packet.content? - 当包类型为 message 的时候,会附带 message 数据
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//
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// message - 消息体,会使用 JSON 序列化后作为 packet.content
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// message.type - 消息类型,表示业务消息类型
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// message.content? - 消息实体,可以为任意类型,表示消息的附带数据,也可以为空
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//
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// 数据包示例:
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// - 'ping' 表示 Ping 数据包
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// - 'message:{"type":"speak","content":"hello"}' 表示一个打招呼的数据包
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//=========================================================================
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// 连接还没成功建立的时候,需要发送的包会先存放到队列里
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var queuedPackets = [];
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/**
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* WebSocket 打开之后,更新状态,同时发送所有遗留的数据包
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*/
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function handleSocketOpen() {
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/* istanbul ignore else */
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if (isConnecting()) {
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dispatchEvent('connect');
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}
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else if (isReconnecting()) {
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dispatchEvent('reconnect');
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resetReconnectionContext();
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}
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setStatus(STATUS_ACTIVE);
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emitQueuedPackets();
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nextPing();
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}
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/**
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* 收到 WebSocket 数据包,交给处理函数
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*/
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function handleSocketMessage(message) {
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resolvePacket(message.data);
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}
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/**
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* 发送数据包,如果信道没有激活,将先存放队列
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*/
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function emitPacket(packet) {
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if (isActive()) {
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sendPacket(packet);
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} else {
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queuedPackets.push(packet);
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}
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}
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/**
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* 数据包推送到信道
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*/
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function sendPacket(packet) {
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var encodedPacket = [packet.type];
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if (packet.content) {
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encodedPacket.push(JSON.stringify(packet.content));
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}
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wx.sendSocketMessage({
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data: encodedPacket.join(':'),
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fail: handleSocketError,
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});
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}
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function emitQueuedPackets() {
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queuedPackets.forEach(emitPacket);
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// empty queued packets
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queuedPackets.length = 0;
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}
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/**
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* 发送消息包
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*/
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function emitMessagePacket(messageType, messageContent) {
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var packet = {
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type: PACKET_TYPE_MESSAGE,
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content: {
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type: messageType,
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content: messageContent,
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},
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};
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emitPacket(packet);
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}
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/**
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* 发送 Ping 包
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*/
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function emitPingPacket() {
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emitPacket({ type: PACKET_TYPE_PING });
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}
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/**
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* 发送关闭包
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*/
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function emitClosePacket() {
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emitPacket({ type: PACKET_TYPE_CLOSE });
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}
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/**
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* 解析并处理从信道接收到的包
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*/
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function resolvePacket(raw) {
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var packetParts = raw.split(':');
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var packetType = packetParts.shift();
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var packetContent = packetParts.join(':') || null;
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var packet = { type: packetType };
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if (packetContent) {
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try {
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packet.content = JSON.parse(packetContent);
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} catch (e) {}
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}
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switch (packet.type) {
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case PACKET_TYPE_MESSAGE:
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handleMessagePacket(packet);
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break;
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case PACKET_TYPE_PONG:
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handlePongPacket(packet);
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break;
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case PACKET_TYPE_TIMEOUT:
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handleTimeoutPacket(packet);
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break;
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case PACKET_TYPE_CLOSE:
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handleClosePacket(packet);
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break;
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default:
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handleUnknownPacket(packet);
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break;
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}
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}
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/**
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* 收到消息包,直接 dispatch 给处理函数
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*/
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function handleMessagePacket(packet) {
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var message = packet.content;
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dispatchEscapedEvent(message.type, message.content);
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}
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//=========================================================================
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// 心跳、断开与重连处理
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//=========================================================================
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/**
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* Ping-Pong 心跳检测超时控制,这个值有两个作用:
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* 1. 表示收到服务器的 Pong 相应之后,过多久再发下一次 Ping
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* 2. 如果 Ping 发送之后,超过这个时间还没收到 Pong,断开与服务器的连接
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* 该值将在与信道服务器建立连接后被更新
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*/
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let pingPongTimeout = 15000;
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let pingTimer = 0;
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let pongTimer = 0;
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/**
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* 信道服务器返回 Ping-Pong 控制超时时间
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*/
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function handleTimeoutPacket(packet) {
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var timeout = packet.content * 1000;
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/* istanbul ignore else */
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if (!isNaN(timeout)) {
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pingPongTimeout = timeout;
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ping();
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}
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}
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/**
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* 收到服务器 Pong 响应,定时发送下一个 Ping
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*/
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function handlePongPacket(packet) {
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nextPing();
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}
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/**
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* 发送下一个 Ping 包
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*/
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function nextPing() {
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clearTimeout(pingTimer);
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clearTimeout(pongTimer);
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pingTimer = setTimeout(ping, pingPongTimeout);
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}
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/**
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* 发送 Ping,等待 Pong
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*/
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function ping() {
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/* istanbul ignore else */
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if (isActive()) {
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emitPingPacket();
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// 超时没有响应,关闭信道
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pongTimer = setTimeout(handlePongTimeout, pingPongTimeout);
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}
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}
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/**
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* Pong 超时没有响应,信道可能已经不可用,需要断开重连
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*/
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function handlePongTimeout() {
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startReconnect('服务器已失去响应');
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}
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// 已经重连失败的次数
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var reconnectTryTimes = 0;
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// 最多允许失败次数
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var maxReconnectTryTimes = Tunnel.MAX_RECONNECT_TRY_TIMES || DEFAULT_MAX_RECONNECT_TRY_TIMES;
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// 重连前等待的时间
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var waitBeforeReconnect = 0;
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// 重连前等待时间增量
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var reconnectTimeIncrease = Tunnel.RECONNECT_TIME_INCREASE || DEFAULT_RECONNECT_TIME_INCREASE;
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var reconnectTimer = 0;
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function startReconnect(lastError) {
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if (reconnectTryTimes >= maxReconnectTryTimes) {
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close();
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dispatchEvent('error', {
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code: ERR_RECONNECT,
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message: '重连失败',
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detail: lastError,
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});
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}
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else {
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wx.closeSocket();
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waitBeforeReconnect += reconnectTimeIncrease;
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setStatus(STATUS_RECONNECTING);
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reconnectTimer = setTimeout(doReconnect, waitBeforeReconnect);
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}
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if (reconnectTryTimes === 0) {
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dispatchEvent('reconnecting');
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}
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reconnectTryTimes += 1;
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}
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function doReconnect() {
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openConnect();
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}
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function resetReconnectionContext() {
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reconnectTryTimes = 0;
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waitBeforeReconnect = 0;
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}
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/**
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* 收到服务器的关闭请求
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*/
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function handleClosePacket(packet) {
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close();
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}
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function handleUnknownPacket(packet) {
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// throw away
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}
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var isClosing = false;
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/**
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* 收到 WebSocket 断开的消息,处理断开逻辑
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*/
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function handleSocketClose() {
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/* istanbul ignore if */
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if (isClosing) return;
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/* istanbul ignore else */
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if (isActive()) {
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// 意外断开的情况,进行重连
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startReconnect('链接已断开');
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}
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}
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function close() {
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isClosing = true;
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closeSocket();
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setStatus(STATUS_CLOSED);
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resetReconnectionContext();
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isFirstConnection = false;
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clearTimeout(pingTimer);
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clearTimeout(pongTimer);
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clearTimeout(reconnectTimer);
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dispatchEvent('close');
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isClosing = false;
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}
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function closeSocket(emitClose) {
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if (isActive() && emitClose !== false) {
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emitClosePacket();
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}
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wx.closeSocket();
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}
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//=========================================================================
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// 错误处理
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//=========================================================================
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/**
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* 错误处理
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*/
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function handleSocketError(detail) {
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switch (me.status) {
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case Tunnel.STATUS_CONNECTING:
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dispatchEvent('error', {
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code: ERR_SOCKET_ERROR,
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message: '连接信道失败,网络错误或者信道服务不可用',
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detail: detail,
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});
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break;
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}
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}
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}
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module.exports = Tunnel; |