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* drm/tegra: Add support for tiled buffer objectsThierry Reding2013-10-311-3/+10
| | | | | | | | | The gr2d and gr3d engines work more efficiently on buffers with a tiled memory layout. Allow created buffers to be marked as tiled so that the display controller can scan them out properly. Signed-off-by: Thierry Reding <[email protected]> Signed-off-by: Thierry Reding <[email protected]>
* drm/tegra: Move driver to DRM treeThierry Reding2013-10-311-0/+248
In order to make subsystem-wide changes easier, move the Tegra DRM driver back into the DRM tree. Signed-off-by: Thierry Reding <[email protected]>