| Commit message (Collapse) | Author | Age | Files | Lines |
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Consolidate PM4 definitions. Most of these were previously
only defined in UMDs. Add them here as well and sync with
latest packets. Also no need to include soc15d.h on gfx10+.
Reviewed-by: Feifei Xu <[email protected]>
Suggested-by: Saurabh Verma <[email protected]>
Signed-off-by: Alex Deucher <[email protected]>
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Add ring callback for gfx to update the CP firmware
with the new shadow information before we process the
IB.
v2: add implementation for new packet (Alex)
v3: add current FW version checks (Alex)
v4: only initialize shadow on first use
Only set IB_VMID when a valid shadow buffer is present
(Alex)
v5: Pass parameters rather than job to new ring callback (Alex)
Reviewed-by: Christian König <[email protected]>
Signed-off-by: Christian König <[email protected]>
Signed-off-by: Alex Deucher <[email protected]>
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Add this for gfx10 and gfx9.
v2: Fix identation
Signed-off-by: Andrey Grodzovsky <[email protected]>
Reviewed-by: Luben Tuikov <[email protected]>
Signed-off-by: Alex Deucher <[email protected]>
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This patch adds tmz bit in frame control pm4 packet, and it will used in future.
Signed-off-by: Huang Rui <[email protected]>
Reviewed-by: Alex Deucher <[email protected]>
Reviewed-by: Christian König <[email protected]>
Signed-off-by: Alex Deucher <[email protected]>
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A pm4 header for Navi. PM4 is the packet format used
by the compute and gfx engines.
Signed-off-by: Huang Rui <[email protected]>
Signed-off-by: Hawking Zhang <[email protected]>
Reviewed-by: Alex Deucher <[email protected]>
Reviewed-by: Hawking Zhang <[email protected]>
Signed-off-by: Alex Deucher <[email protected]>
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