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+<?xml version="1.0" encoding="UTF-8"?>
+<!DOCTYPE dita PUBLIC "-//OASIS//DTD DITA Composite//EN" "ditabase.dtd">
+<dita>
+ <topic id="topic_j1r_qmx_5db">
+ <title>Python 2 vs. Python 3</title>
+ <body>
+ <p>Though the GPGME Python bindings themselves provide support for both Python 2 and 3,
+ the focus is unequivocally on Python 3 and specifically from Python 3.4 and above. As a
+ consequence all the examples and instructions in this guide use Python 3 code.</p>
+ <p>Much of it will work with Python 2, but much of it also deals with Python 3 byte literals,
+ particularly when reading and writing data. Developers concentrating on Python 2.7, and
+ possibly even 2.6, will need to make the appropriate modifications to support the older
+ string and unicode types as opposed to bytes.</p>
+ <p>There are multiple reasons for concentrating on Python 3; some of which relate to the
+ immediate integration of these bindings, some of which relate to longer term plans for both
+ GPGME and the python bindings and some of which relate to the impending EOL period for
+ Python 2.7. Essentially, though, there is little value in tying the bindings to a version of
+ the language which is a dead end and the advantages offered by Python 3 over Python 2 make
+ handling the data types with which GPGME deals considerably easier.</p>
+ </body>
+ </topic>
+</dita>