vmime/vmime/body.hpp
2005-09-17 10:10:29 +00:00

264 lines
6.7 KiB
C++

//
// VMime library (http://www.vmime.org)
// Copyright (C) 2002-2005 Vincent Richard <vincent@vincent-richard.net>
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of
// the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License along
// with this program; if not, write to the Free Software Foundation, Inc.,
// 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
//
// Linking this library statically or dynamically with other modules is making
// a combined work based on this library. Thus, the terms and conditions of
// the GNU General Public License cover the whole combination.
//
#ifndef VMIME_BODY_HPP_INCLUDED
#define VMIME_BODY_HPP_INCLUDED
#include "vmime/base.hpp"
#include "vmime/component.hpp"
#include "vmime/header.hpp"
#include "vmime/mediaType.hpp"
#include "vmime/charset.hpp"
#include "vmime/encoding.hpp"
#include "vmime/contentHandler.hpp"
namespace vmime
{
class bodyPart;
/** Body section of a MIME part.
*/
class body : public component
{
friend class bodyPart;
public:
body();
~body();
/** Add a part at the end of the list.
*
* @param part part to append
*/
void appendPart(ref <bodyPart> part);
/** Insert a new part before the specified part.
*
* @param beforePart part before which the new part will be inserted
* @param part part to insert
* @throw exceptions::no_such_part if the part is not in the list
*/
void insertPartBefore(ref <bodyPart> beforePart, ref <bodyPart> part);
/** Insert a new part before the specified position.
*
* @param pos position at which to insert the new part (0 to insert at
* the beginning of the list)
* @param part part to insert
*/
void insertPartBefore(const int pos, ref <bodyPart> part);
/** Insert a new part after the specified part.
*
* @param afterPart part after which the new part will be inserted
* @param part part to insert
* @throw exceptions::no_such_part if the part is not in the list
*/
void insertPartAfter(ref <bodyPart> afterPart, ref <bodyPart> part);
/** Insert a new part after the specified position.
*
* @param pos position of the part before the new part
* @param part part to insert
*/
void insertPartAfter(const int pos, ref <bodyPart> part);
/** Remove the specified part from the list.
*
* @param part part to remove
* @throw exceptions::no_such_part if the part is not in the list
*/
void removePart(ref <bodyPart> part);
/** Remove the part at the specified position.
*
* @param pos position of the part to remove
*/
void removePart(const int pos);
/** Remove all parts from the list.
*/
void removeAllParts();
/** Return the number of parts in the list.
*
* @return number of parts
*/
const int getPartCount() const;
/** Tests whether the list of parts is empty.
*
* @return true if there is no part, false otherwise
*/
const bool isEmpty() const;
/** Return the part at the specified position.
*
* @param pos position
* @return part at position 'pos'
*/
ref <bodyPart> getPartAt(const int pos);
/** Return the part at the specified position.
*
* @param pos position
* @return part at position 'pos'
*/
const ref <const bodyPart> getPartAt(const int pos) const;
/** Return the part list.
*
* @return list of parts
*/
const std::vector <ref <const bodyPart> > getPartList() const;
/** Return the part list.
*
* @return list of parts
*/
const std::vector <ref <bodyPart> > getPartList();
/** Return the prolog text.
*
* @return prolog text
*/
const string& getPrologText() const;
/** Set the prolog text.
*
* @param prologText new prolog text
*/
void setPrologText(const string& prologText);
/** Return the epilog text.
*
* @return epilog text
*/
const string& getEpilogText() const;
/** Set the epilog text.
*
* @param epilogText new epilog text
*/
void setEpilogText(const string& epilogText);
/** Return a read-only reference to body contents.
*
* @return read-only body contents
*/
const ref <const contentHandler> getContents() const;
/** Set the body contents.
*
* @param contents new body contents
*/
void setContents(ref <const contentHandler> contents);
/** Return the media type of the data contained in the body contents.
* This is a shortcut for getHeader()->ContentType()->getValue()
* on the parent part.
*
* @return media type of body contents
*/
const mediaType getContentType() const;
/** Return the charset of the data contained in the body contents.
* This is a shortcut for getHeader()->ContentType()->getCharset()
* on the parent part.
*
* @return charset of body contents
*/
const charset getCharset() const;
/** Return the encoding used to encode the body contents.
* This is a shortcut for getHeader()->ContentTransferEncoding()->getValue()
* on the parent part.
*
* @return encoding of body contents
*/
const encoding getEncoding() const;
/** Generate a new random boundary string.
*
* @return randomly generated boundary string
*/
static const string generateRandomBoundaryString();
/** Test a boundary string for validity (as defined in RFC #1521, page 19).
*
* @param boundary boundary string to test
* @return true if the boundary string is valid, false otherwise
*/
static const bool isValidBoundary(const string& boundary);
ref <component> clone() const;
void copyFrom(const component& other);
body& operator=(const body& other);
const std::vector <ref <const component> > getChildComponents() const;
private:
void setParentPart(weak_ref <bodyPart> parent);
string m_prologText;
string m_epilogText;
ref <const contentHandler> m_contents;
weak_ref <bodyPart> m_part;
weak_ref <header> m_header;
std::vector <ref <bodyPart> > m_parts;
const bool isRootPart() const;
void initNewPart(ref <bodyPart> part);
public:
using component::parse;
using component::generate;
// Component parsing & assembling
void parse(const string& buffer, const string::size_type position, const string::size_type end, string::size_type* newPosition = NULL);
void generate(utility::outputStream& os, const string::size_type maxLineLength = lineLengthLimits::infinite, const string::size_type curLinePos = 0, string::size_type* newLinePos = NULL) const;
};
} // vmime
#endif // VMIME_BODY_HPP_INCLUDED