113 lines
3.1 KiB
C++
113 lines
3.1 KiB
C++
//
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// VMime library (http://www.vmime.org)
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// Copyright (C) 2002-2009 Vincent Richard <vincent@vincent-richard.net>
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License as
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// published by the Free Software Foundation; either version 3 of
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// the License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License along
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// with this program; if not, write to the Free Software Foundation, Inc.,
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// 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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//
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// Linking this library statically or dynamically with other modules is making
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// a combined work based on this library. Thus, the terms and conditions of
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// the GNU General Public License cover the whole combination.
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//
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#ifndef VMIME_TEXTPART_HPP_INCLUDED
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#define VMIME_TEXTPART_HPP_INCLUDED
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#include "vmime/bodyPart.hpp"
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#include "vmime/mediaType.hpp"
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#include "vmime/charset.hpp"
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#include "vmime/contentHandler.hpp"
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namespace vmime
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{
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/** Generic text part.
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*/
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class textPart : public object
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{
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friend class textPartFactory;
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friend class messageBuilder; // for generateIn, getPartCount
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friend class messageParser; // for parse
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public:
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virtual ~textPart() { }
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/** Return the type of text part (eg: "text/html").
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*
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* @return type of text part
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*/
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virtual const mediaType getType() const = 0;
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/** Return the charset used to encode text in the
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* text part.
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*
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* @return text charset
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*/
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virtual const charset& getCharset() const = 0;
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/** Set the charset used to encode text in the
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* text part.
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*
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* @param ch text charset
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*/
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virtual void setCharset(const charset& ch) = 0;
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/** Return the text contained in the part.
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*
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* @return text of the part
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*/
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virtual const ref <const contentHandler> getText() const = 0;
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/** Set the text contained in the part.
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*
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* @param text text of the part
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*/
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virtual void setText(ref <contentHandler> text) = 0;
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/** Return the actual body parts this text part is composed of.
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* For example, HTML parts are composed of two parts: one "text/html"
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* part, and the plain text part "text/plain".
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*
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* @return number of body parts
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*/
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virtual int getPartCount() const = 0;
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/** Generate the text part(s) into the specified message.
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*
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* @param message the message
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* @param parent body part into which generate this part
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*/
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virtual void generateIn(ref <bodyPart> message, ref <bodyPart> parent) const = 0;
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/** Parse the text part(s) from the specified message.
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*
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* @param message message containing the text part
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* @param parent part containing the text part
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* @param textPart actual text part
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*/
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virtual void parse(ref <const bodyPart> message, ref <const bodyPart> parent, ref <const bodyPart> textPart) = 0;
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};
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} // vmime
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#endif // VMIME_TEXTPART_HPP_INCLUDED
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