vmime/vmime/propertySet.hpp
2004-12-26 20:23:29 +00:00

336 lines
7.5 KiB
C++

//
// VMime library (http://vmime.sourceforge.net)
// Copyright (C) 2002-2004 Vincent Richard <vincent@vincent-richard.net>
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of
// the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
//
#ifndef VMIME_PROPERTY_HPP_INCLUDED
#define VMIME_PROPERTY_HPP_INCLUDED
#include <list>
#include <functional>
#include <algorithm>
#include <sstream>
#include "vmime/base.hpp"
#include "vmime/exception.hpp"
#include "vmime/utility/stringUtils.hpp"
namespace vmime
{
/** Manage a list of (name,value) pairs.
*/
class propertySet
{
protected:
class property
{
public:
property(const string& name, const string& value);
property(const string& name);
property(const property& prop);
/** Return the name of the property.
*
* @return property name
*/
const string& getName() const;
/** Return the value of the property as a string.
*
* @return current value of the property
*/
const string& getValue() const;
/** Set the value of the property as a string.
*
* @param value new value for property
*/
void setValue(const string& value);
/** Set the value of the property as a generic type.
*
* @param value new value for property
*/
template <class TYPE> void setValue(const TYPE& value);
/** Get the value of the property as a generic type.
*
* @throw exceptions::invalid_property_type if the specified
* type is incompatible with the string value (cannot be
* converted using std::istringstream)
* @return current value of the property
*/
template <class TYPE> const TYPE getValue() const;
private:
const string m_name;
string m_value;
};
class propertyProxy
{
public:
propertyProxy(const string& name, propertySet* set)
: m_name(name), m_set(set)
{
}
template <class TYPE>
propertyProxy& operator=(const TYPE& value)
{
m_set->setProperty(m_name, value);
return (*this);
}
template <class TYPE>
void setValue(const TYPE& value)
{
m_set->setProperty(m_name, value);
}
template <class TYPE>
const TYPE getValue() const
{
return (m_set->getProperty <TYPE>(m_name));
}
operator string() const
{
return (m_set->getProperty <string>(m_name));
}
private:
const string m_name;
propertySet* m_set;
};
class constPropertyProxy
{
public:
constPropertyProxy(const string& name, const propertySet* set)
: m_name(name), m_set(set)
{
}
template <class TYPE>
const TYPE getValue() const
{
return (m_set->getProperty <TYPE>(m_name));
}
operator string() const
{
return (m_set->getProperty <string>(m_name));
}
private:
const string m_name;
const propertySet* m_set;
};
public:
propertySet();
propertySet(const string& props);
propertySet(const propertySet& set);
~propertySet();
propertySet& operator=(const propertySet& set);
/** Parse a string and extract one or more properties.
* The string format is: name[=value](;name[=value])*.
*
* @param props string representing a list of properties
*/
void setFromString(const string& props);
/** Remove all properties from the list.
*/
void removeAllProperties();
/** Remove the specified property.
*
* @param name name of the property to remove
*/
void removeProperty(const string& name);
/** Test whether the specified property is set.
*
* @param name name of the property to test
* @return true if the property is set (has a value),
* false otherwise
*/
const bool hasProperty(const string& name) const;
/** Get the value of the specified property.
*
* @throw exceptions::no_such_property if the property does not exist
* @param name property name
* @return value of the specified property
*/
template <class TYPE>
const TYPE getProperty(const string& name) const
{
const property* const prop = find(name);
if (!prop) throw exceptions::no_such_property(name);
//return (prop->getValue <TYPE>()); // BUG: with g++ < 3.4
return (prop->template getValue <TYPE>());
}
/** Get the value of the specified property.
* A default value can be returned if the property is not set.
*
* @param name property name
* @param defaultValue value to return if the specified property
* does not exist
* @return value of the specified property or default value
* if if does not exist
*/
template <class TYPE>
const TYPE getProperty(const string& name, const TYPE defaultValue) const
{
const property* const prop = find(name);
//return (prop ? prop->getValue <TYPE>() : defaultValue); // BUG: with g++ < 3.4
return (prop ? prop->template getValue <TYPE>() : defaultValue);
}
/** Change the value of the specified property or create
* a new property set to the specified a value.
*
* @param name property name
* @param value property value
*/
template <class TYPE>
void setProperty(const string& name, const TYPE& value)
{
findOrCreate(name)->setValue(value);
}
/** Return a proxy object to access the specified property
* suitable for reading or writing. If the property does not
* exist and the value is changed, a new property will
* be created.
*
* @param name property name
* @return proxy object for the specified property
*/
propertyProxy operator[](const string& name);
/** Return a proxy object to access the specified property
* suitable for reading only.
*
* @throw exceptions::no_such_property if the property does not exist
* @return read-only proxy object for the specified property
*/
const constPropertyProxy operator[](const string& name) const;
private:
void parse(const string& props);
class propFinder : public std::unary_function <property*, bool>
{
public:
propFinder(const string& name) : m_name(stringUtils::toLower(name)) { }
const bool operator()(property* const p) const
{
return (stringUtils::toLower(p->getName()) == m_name);
}
private:
const std::string m_name;
};
property* find(const string& name) const;
property* findOrCreate(const string& name);
typedef std::list <property*> list_type;
list_type m_props;
public:
/** Return the property list.
*
* @return list of properties
*/
const std::vector <const property*> getPropertyList() const;
/** Return the property list.
*
* @return list of properties
*/
const std::vector <property*> getPropertyList();
};
template <class TYPE>
void propertySet::property::setValue(const TYPE& value)
{
std::ostringstream oss;
oss << value;
m_value = oss.str();
}
template <class TYPE>
const TYPE propertySet::property::getValue() const
{
TYPE val = TYPE();
std::istringstream iss(m_value);
iss >> val;
if (iss.fail())
throw exceptions::invalid_property_type();
return (val);
}
template <> void propertySet::property::setValue(const string& value);
template <> void propertySet::property::setValue(const bool& value);
template <> const string propertySet::property::getValue() const;
template <> const bool propertySet::property::getValue() const;
} // vmime
#endif // VMIME_PROPERTY_HPP_INCLUDED