/** * Copyright (C) 2021-2024 Saturneric * * This file is part of GpgFrontend. * * GpgFrontend is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * GpgFrontend is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with GpgFrontend. If not, see . * * The initial version of the source code is inherited from * the gpg4usb project, which is under GPL-3.0-or-later. * * All the source code of GpgFrontend was modified and released by * Saturneric starting on May 12, 2021. * * SPDX-License-Identifier: GPL-3.0-or-later * */ #include "GpgAutomatonHandler.h" #include #include "core/model/GpgData.h" #include "core/model/GpgKey.h" #include "core/utils/GpgUtils.h" namespace GpgFrontend { GpgAutomatonHandler::GpgAutomatonHandler(int channel) : SingletonFunctionObject(channel) {} auto GpgAutomatonHandler::interator_cb_func(void* handle, const char* status, const char* args, int fd) -> gpgme_error_t { auto* handle_struct = static_cast(handle); QString status_s = status; QString args_s = args; if (status_s == "KEY_CONSIDERED") { auto tokens = QString(args).split(' '); if (tokens.empty() || tokens[0] != handle_struct->KeyFpr()) { LOG_W() << "handle struct key fpr " << handle_struct->KeyFpr() << "mismatch token: " << tokens[0] << ", exit..."; return -1; } return 0; } if (status_s == "GOT_IT" || status_s.isEmpty()) { FLOG_D("gpg reply is GOT_IT, continue..."); return 0; } LOG_D() << "current state" << handle_struct->CurrentStatus() << "gpg status: " << status_s << ", args: " << args_s; AutomatonState next_state = handle_struct->NextState(status_s, args_s); if (next_state == AS_ERROR) { FLOG_D("handle struct next state caught error, abort..."); return -1; } LOG_D() << "next state" << next_state; if (next_state == AS_SAVE) { handle_struct->SetSuccess(true); } // set state and preform action handle_struct->SetStatus(next_state); Command cmd = handle_struct->Action(); LOG_D() << "next action, cmd:" << cmd; if (!cmd.isEmpty()) { auto btye_array = cmd.toUtf8(); gpgme_io_write(fd, btye_array, btye_array.size()); gpgme_io_write(fd, "\n", 1); } else if (status_s == "GET_LINE") { // avoid trapping in this state return GPG_ERR_FALSE; } return 0; } auto GpgAutomatonHandler::DoInteract( const GpgKey& key, AutomatonNextStateHandler next_state_handler, AutomatonActionHandler action_handler, int flags) -> bool { gpgme_key_t p_key = flags == GPGME_INTERACT_CARD ? nullptr : static_cast(key); AutomatonHandelStruct handel_struct( flags == GPGME_INTERACT_CARD ? "" : key.Fingerprint()); handel_struct.SetHandler(std::move(next_state_handler), std::move(action_handler)); GpgData data_out; auto err = gpgme_op_interact(ctx_.DefaultContext(), p_key, flags, GpgAutomatonHandler::interator_cb_func, static_cast(&handel_struct), data_out); return CheckGpgError(err) == GPG_ERR_NO_ERROR && handel_struct.Success(); } auto GpgAutomatonHandler::DoCardInteract( AutomatonNextStateHandler next_state_handler, AutomatonActionHandler action_handler) -> bool { return DoInteract({}, std::move(next_state_handler), std::move(action_handler), GPGME_INTERACT_CARD); } auto GpgAutomatonHandler::AutomatonHandelStruct::NextState( QString gpg_status, QString args) -> AutomatonState { return next_state_handler_(current_state_, std::move(gpg_status), std::move(args)); } void GpgAutomatonHandler::AutomatonHandelStruct::SetHandler( AutomatonNextStateHandler next_state_handler, AutomatonActionHandler action_handler) { next_state_handler_ = std::move(next_state_handler); action_handler_ = std::move(action_handler); } auto GpgAutomatonHandler::AutomatonHandelStruct::CurrentStatus() -> AutomatonState { return current_state_; } void GpgAutomatonHandler::AutomatonHandelStruct::SetStatus( AutomatonState next_state) { current_state_ = next_state; } auto GpgAutomatonHandler::AutomatonHandelStruct::Action() -> Command { return action_handler_(*this, current_state_); } void GpgAutomatonHandler::AutomatonHandelStruct::SetSuccess(bool success) { success_ = success; } auto GpgAutomatonHandler::AutomatonHandelStruct::Success() const -> bool { return success_; } auto GpgAutomatonHandler::AutomatonHandelStruct::KeyFpr() -> QString { return key_fpr_; } GpgAutomatonHandler::AutomatonHandelStruct::AutomatonHandelStruct( QString key_fpr) : key_fpr_(std::move(key_fpr)) {} } // namespace GpgFrontend