From 3780c1baab8562e15eade1c1be25ccebd0e70814 Mon Sep 17 00:00:00 2001 From: Saturneric Date: Wed, 2 Feb 2022 14:47:24 +0800 Subject: (ui): Repair and tidy the signal and slot docking 1. Use more modern ways. 2. Repair partial docking. --- src/ui/widgets/KeyList.cpp | 9 +++++---- 1 file changed, 5 insertions(+), 4 deletions(-) (limited to 'src/ui/widgets/KeyList.cpp') diff --git a/src/ui/widgets/KeyList.cpp b/src/ui/widgets/KeyList.cpp index 37378529..b9cc30d4 100644 --- a/src/ui/widgets/KeyList.cpp +++ b/src/ui/widgets/KeyList.cpp @@ -78,8 +78,9 @@ void KeyList::init() { // register key database refresh signal connect(this, &KeyList::SignalRefreshDatabase, SignalStation::GetInstance(), &SignalStation::SignalKeyDatabaseRefresh); - connect(SignalStation::GetInstance(), SIGNAL(KeyDatabaseRefresh()), this, - SLOT(SlotRefresh())); + connect(SignalStation::GetInstance(), + &SignalStation::SignalKeyDatabaseRefresh, this, + &KeyList::SlotRefresh); connect(ui_->refreshKeyListButton, &QPushButton::clicked, this, &KeyList::SlotRefresh); connect(ui_->uncheckButton, &QPushButton::clicked, this, @@ -342,8 +343,8 @@ void KeyList::dropEvent(QDropEvent* event) { // Buttons for ok and cancel auto* buttonBox = new QDialogButtonBox(QDialogButtonBox::Ok | QDialogButtonBox::Cancel); - connect(buttonBox, SIGNAL(accepted()), dialog, SLOT(accept())); - connect(buttonBox, SIGNAL(rejected()), dialog, SLOT(reject())); + connect(buttonBox, &QDialogButtonBox::accepted, dialog, &QDialog::accept); + connect(buttonBox, &QDialogButtonBox::rejected, dialog, &QDialog::reject); auto* vbox = new QVBoxLayout(); vbox->addWidget(label); -- cgit v1.2.3