f5e27a12d3
-- * Connection.js - Add some meaningful nativeMessaging feedback for failing communication due to misconfiguration or other browser-originated fails - add an "isDisconnected" property - "isNativeHostUnknown" tries to match browser's feedback string if the browser does not find gpgme-json * init.js - initialization will now reject with a more meaningful error if the configuration is not set up or other browser-based errors (chrome.runtime.lastError) are present. This should speed up the normal initialization (not having to waiting for a timeout any more in case of improper setup) * errors.js - CONN_NATIVEMESSAGE: New error that passes the browser's nativeMessaging error - CONN_NO_CONFIG: native messaging error indicating that the nativeMessaging host was not set up properly * unittests.js: - added the "isDisconnected" property to the startup tests - added tests for proper behavior of connection checks
68 lines
2.6 KiB
JavaScript
68 lines
2.6 KiB
JavaScript
/* gpgme.js - Javascript integration for gpgme
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* Copyright (C) 2018 Bundesamt für Sicherheit in der Informationstechnik
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*
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* This file is part of GPGME.
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*
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* GPGME is free software; you can redistribute it and/or modify it
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* under the terms of the GNU Lesser General Public License as
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* published by the Free Software Foundation; either version 2.1 of
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* the License, or (at your option) any later version.
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*
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* GPGME is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this program; if not, see <https://www.gnu.org/licenses/>.
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* SPDX-License-Identifier: LGPL-2.1+
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*
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* Author(s):
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* Maximilian Krambach <mkrambach@intevation.de>
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*/
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import { GpgME } from './gpgmejs';
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import { gpgme_error } from './Errors';
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import { Connection } from './Connection';
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/**
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* Main entry point for gpgme.js. It initializes by testing the nativeMessaging
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* connection once, and then offers the available functions as method of the
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* response object.
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* An unsuccessful attempt will reject as a GPGME_Error.
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* @param {Object} config (optional) configuration options
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* @param {Number} config.timeout set the timeout for the initial connection
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* check. On some machines and operating systems a default timeout of 1000 ms is
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* too low, so a higher number might be attempted.
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* @returns {Promise<GpgME>}
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* @async
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*/
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function init ({ timeout = 1000 } = {}){
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return new Promise(function (resolve, reject){
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const connection = new Connection;
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connection.checkConnection(false, timeout).then(
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function (result){
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if (result === true) {
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resolve(new GpgME());
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} else {
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if (connection._connectionError) {
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if (connection.isNativeHostUnknown){
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reject(gpgme_error('CONN_NO_CONFIG'));
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} else {
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reject(gpgme_error('CONN_NATIVEMESSAGE',
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connection._connectionError)
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);
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}
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} else {
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reject(gpgme_error('CONN_TIMEOUT'));
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}
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}
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}, function (){ // unspecific connection error. Should not happen
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reject(gpgme_error('CONN_NO_CONNECT'));
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});
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});
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}
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const exportvalue = { init:init };
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export default exportvalue; |