gpgme/assuan/assuan-io.c
Marcus Brinkmann a63c5c0137 2007-07-04 Marcus Brinkmann <marcus@g10code.de>
* assuan/: Update files to 2007-07-04 version of assuan.
2007-07-04 20:03:39 +00:00

146 lines
3.6 KiB
C

/* assuan-io.c - Wraps the read and write functions.
* Copyright (C) 2002, 2004, 2006 Free Software Foundation, Inc.
*
* This file is part of Assuan.
*
* Assuan is free software; you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License as
* published by the Free Software Foundation; either version 2.1 of
* the License, or (at your option) any later version.
*
* Assuan is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301,
* USA.
*/
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
#include <sys/time.h>
#include <sys/types.h>
#ifdef HAVE_SYS_SOCKET_H
# include <sys/socket.h>
#endif
#include <unistd.h>
#include <errno.h>
#ifdef HAVE_W32_SYSTEM
# include <windows.h>
#else
# include <sys/wait.h>
#endif
#include "assuan-defs.h"
#ifndef HAVE_W32_SYSTEM
pid_t
_assuan_waitpid (pid_t pid, int *status, int options)
{
return waitpid (pid, status, options);
}
#endif
ssize_t
_assuan_simple_read (assuan_context_t ctx, void *buffer, size_t size)
{
#ifdef HAVE_W32_SYSTEM
/* Due to the peculiarities of the W32 API we can't use read for a
network socket and thus we try to use recv first and fallback to
read if recv detects that it is not a network socket. */
int n;
n = recv (ctx->inbound.fd, buffer, size, 0);
if (n == -1 && WSAGetLastError () == WSAENOTSOCK)
{
DWORD nread = 0;
n = ReadFile ((HANDLE)ctx->inbound.fd, buffer, size, &nread, NULL);
if (!n)
{
errno = EIO; /* FIXME: We should have a proper mapping. */
n = -1;
}
else
n = (int)nread;
}
return n;
#else /*!HAVE_W32_SYSTEM*/
return read (ctx->inbound.fd, buffer, size);
#endif /*!HAVE_W32_SYSTEM*/
}
ssize_t
_assuan_simple_write (assuan_context_t ctx, const void *buffer, size_t size)
{
#ifdef HAVE_W32_SYSTEM
/* Due to the peculiarities of the W32 API we can't use write for a
network socket and thus we try to use send first and fallback to
write if send detects that it is not a network socket. */
int n;
n = send (ctx->outbound.fd, buffer, size, 0);
if (n == -1 && WSAGetLastError () == WSAENOTSOCK)
{
DWORD nwrite;
n = WriteFile ((HANDLE)ctx->outbound.fd, buffer, size, &nwrite, NULL);
if (!n)
{
errno = EIO; /* FIXME: We should have a proper mapping. */
n = -1;
}
else
n = (int)nwrite;
}
return n;
#else /*!HAVE_W32_SYSTEM*/
return write (ctx->outbound.fd, buffer, size);
#endif /*!HAVE_W32_SYSTEM*/
}
#ifdef HAVE_W32_SYSTEM
int
_assuan_simple_sendmsg (assuan_context_t ctx, void *msg)
#else
ssize_t
_assuan_simple_sendmsg (assuan_context_t ctx, struct msghdr *msg)
#endif
{
#ifdef HAVE_W32_SYSTEM
return _assuan_error (ASSUAN_Not_Implemented);
#else
int ret;
while ( (ret = sendmsg (ctx->outbound.fd, msg, 0)) == -1 && errno == EINTR)
;
return ret;
#endif
}
#ifdef HAVE_W32_SYSTEM
int
_assuan_simple_recvmsg (assuan_context_t ctx, void *msg)
#else
ssize_t
_assuan_simple_recvmsg (assuan_context_t ctx, struct msghdr *msg)
#endif
{
#ifdef HAVE_W32_SYSTEM
return _assuan_error (ASSUAN_Not_Implemented);
#else
int ret;
while ( (ret = recvmsg (ctx->inbound.fd, msg, 0)) == -1 && errno == EINTR)
;
return ret;
#endif
}