/* assuan-io.c - Wraps the read and write functions. * Copyright (C) 2002, 2004, 2006 Free Software Foundation, Inc. * * This file is part of Assuan. * * Assuan is free software; you can redistribute it and/or modify it * under the terms of the GNU Lesser General Public License as * published by the Free Software Foundation; either version 2.1 of * the License, or (at your option) any later version. * * Assuan is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, * USA. */ #ifdef HAVE_CONFIG_H #include #endif #include #include #ifdef HAVE_SYS_SOCKET_H # include #endif #include #include #ifdef HAVE_W32_SYSTEM # include #else # include #endif #include "assuan-defs.h" #ifndef HAVE_W32_SYSTEM pid_t _assuan_waitpid (pid_t pid, int *status, int options) { return waitpid (pid, status, options); } #endif ssize_t _assuan_simple_read (assuan_context_t ctx, void *buffer, size_t size) { #ifdef HAVE_W32_SYSTEM /* Due to the peculiarities of the W32 API we can't use read for a network socket and thus we try to use recv first and fallback to read if recv detects that it is not a network socket. */ int n; n = recv (ctx->inbound.fd, buffer, size, 0); if (n == -1 && WSAGetLastError () == WSAENOTSOCK) { DWORD nread = 0; n = ReadFile ((HANDLE)ctx->inbound.fd, buffer, size, &nread, NULL); if (!n) { errno = EIO; /* FIXME: We should have a proper mapping. */ n = -1; } else n = (int)nread; } return n; #else /*!HAVE_W32_SYSTEM*/ return read (ctx->inbound.fd, buffer, size); #endif /*!HAVE_W32_SYSTEM*/ } ssize_t _assuan_simple_write (assuan_context_t ctx, const void *buffer, size_t size) { #ifdef HAVE_W32_SYSTEM /* Due to the peculiarities of the W32 API we can't use write for a network socket and thus we try to use send first and fallback to write if send detects that it is not a network socket. */ int n; n = send (ctx->outbound.fd, buffer, size, 0); if (n == -1 && WSAGetLastError () == WSAENOTSOCK) { DWORD nwrite; n = WriteFile ((HANDLE)ctx->outbound.fd, buffer, size, &nwrite, NULL); if (!n) { errno = EIO; /* FIXME: We should have a proper mapping. */ n = -1; } else n = (int)nwrite; } return n; #else /*!HAVE_W32_SYSTEM*/ return write (ctx->outbound.fd, buffer, size); #endif /*!HAVE_W32_SYSTEM*/ } #ifdef HAVE_W32_SYSTEM int _assuan_simple_sendmsg (assuan_context_t ctx, void *msg) #else ssize_t _assuan_simple_sendmsg (assuan_context_t ctx, struct msghdr *msg) #endif { #ifdef HAVE_W32_SYSTEM return _assuan_error (ASSUAN_Not_Implemented); #else int ret; while ( (ret = sendmsg (ctx->outbound.fd, msg, 0)) == -1 && errno == EINTR) ; return ret; #endif } #ifdef HAVE_W32_SYSTEM int _assuan_simple_recvmsg (assuan_context_t ctx, void *msg) #else ssize_t _assuan_simple_recvmsg (assuan_context_t ctx, struct msghdr *msg) #endif { #ifdef HAVE_W32_SYSTEM return _assuan_error (ASSUAN_Not_Implemented); #else int ret; while ( (ret = recvmsg (ctx->inbound.fd, msg, 0)) == -1 && errno == EINTR) ; return ret; #endif }