core: Import cJSON code from the payproc project.
* src/cJSON.c: New. * src/cJSON.h: New. * src/cJSON.readme: New. -- This is a copy of the code from the payproc commit af5d6b4f820ee19e246a2cab6f56465fe91f1233. The code was originally added to payproc with the commit below. Signed-off-by: Werner Koch <wk@gnupg.org> =============================================== commit 7ae7ef29bc5ec19e005e6a5a739233d655f3f05f Author: Werner Koch <wk@gnupg.org> AuthorDate: Wed Apr 2 09:01:42 2014 +0200 Commit: Werner Koch <wk@gnupg.org> CommitDate: Wed Apr 2 09:12:02 2014 +0200 Simplify cJSON and add new macros. * src/cJSON.h: Re-indented. (cjson_t): New. (cjson_is_): New macros. * src/cJSON.c: Re-indented. Include errno.h and our util.h. (ep): Remove global var. (cJSON_GetErrorPtr): Remove. (cJSON_strcasecmp): Cast args for use with tolower. (cJSON_malloc, cJSON_free): Remove. Change callers to use xtrymalloc and xfree. (cJSON_InitHooks): Remove. (cJSON_strdup): Remove. Change callers to use xtrystrdup. (cJSON_New_Item): Simplify. (cJSON_ParseWithOpts, cJSON_Parse): Add arg R_ERROFF. (parse_string, parse_value, parse_array, parse_object): Add arg EP. -- cJSON has been taken from cjson-code-58.zip. The README file has been renamed to cJSON.readme and the files have been changed to GNU coding standards. Because that parser is small enough to be source copied it does not make sense to treat it as a library and I changed the memory allocation functions to the usual xmalloc ones. The only external dependency now is out util.h which declares those functions. The lowercase cjson_t better fits into our coding style as well as the new macros. Thanks to Dave Gamble for this nice parser. ===============================================
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src/cJSON.c
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src/cJSON.c
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src/cJSON.h
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/* cJSON.h
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* Copyright (c) 2009 Dave Gamble
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*
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* SPDX-License-Identifier: MIT
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*/
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#ifndef cJSON__h
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#define cJSON__h
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#ifdef __cplusplus
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extern "C"
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{
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#if 0 /*(to make Emacs auto-indent happy)*/
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}
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#endif
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#endif
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/* cJSON Types: */
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#define cJSON_False 0
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#define cJSON_True 1
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#define cJSON_NULL 2
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#define cJSON_Number 3
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#define cJSON_String 4
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#define cJSON_Array 5
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#define cJSON_Object 6
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#define cJSON_IsReference 256
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/* The cJSON structure: */
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typedef struct cJSON
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{
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/* next/prev allow you to walk array/object chains. Alternatively,
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use GetArraySize/GetArrayItem/GetObjectItem */
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struct cJSON *next, *prev;
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/* An array or object item will have a child pointer pointing to a
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chain of the items in the array/object. */
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struct cJSON *child;
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int type; /* The type of the item, as above. */
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char *valuestring; /* The item's string, if type==cJSON_String */
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int valueint; /* The item's number, if type==cJSON_Number */
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double valuedouble; /* The item's number, if type==cJSON_Number */
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/* The item's name string, if this item is the child of, or is in
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the list of subitems of an object. */
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char *string;
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} cJSON;
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typedef struct cJSON *cjson_t;
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/* Macros to test the type of an object. */
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#define cjson_is_boolean(a) (!((a)->type & ~1))
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#define cjson_is_false(a) ((a)->type == cJSON_False)
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#define cjson_is_true(a) ((a)->type == cJSON_True)
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#define cjson_is_null(a) ((a)->type == cJSON_NULL)
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#define cjson_is_number(a) ((a)->type == cJSON_Number)
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#define cjson_is_string(a) ((a)->type == cJSON_String)
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#define cjson_is_array(a) ((a)->type == cJSON_Array)
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#define cjson_is_object(a) ((a)->type == cJSON_Object)
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/* Supply a block of JSON, and this returns a cJSON object you can
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interrogate. Call cJSON_Delete when finished. */
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extern cJSON *cJSON_Parse(const char *value, size_t *r_erroff);
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/* Render a cJSON entity to text for transfer/storage. Free the char*
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when finished. */
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extern char *cJSON_Print(cJSON *item);
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/* Render a cJSON entity to text for transfer/storage without any
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formatting. Free the char* when finished. */
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extern char *cJSON_PrintUnformatted(cJSON *item);
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/* Delete a cJSON entity and all subentities. */
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extern void cJSON_Delete(cJSON *c);
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/* Returns the number of items in an array (or object). */
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extern int cJSON_GetArraySize(cJSON *array);
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/* Retrieve item number "item" from array "array". Returns NULL if
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unsuccessful. */
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extern cJSON *cJSON_GetArrayItem(cJSON *array,int item);
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/* Get item "string" from object. Case insensitive. */
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extern cJSON *cJSON_GetObjectItem(cJSON *object,const char *string);
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/* These calls create a cJSON item of the appropriate type. */
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extern cJSON *cJSON_CreateNull(void);
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extern cJSON *cJSON_CreateTrue(void);
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extern cJSON *cJSON_CreateFalse(void);
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extern cJSON *cJSON_CreateBool(int b);
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extern cJSON *cJSON_CreateNumber(double num);
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extern cJSON *cJSON_CreateString(const char *string);
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extern cJSON *cJSON_CreateArray(void);
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extern cJSON *cJSON_CreateObject(void);
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/* These utilities create an Array of count items. */
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extern cJSON *cJSON_CreateIntArray(const int *numbers,int count);
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extern cJSON *cJSON_CreateFloatArray(const float *numbers,int count);
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extern cJSON *cJSON_CreateDoubleArray(const double *numbers,int count);
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extern cJSON *cJSON_CreateStringArray(const char **strings,int count);
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/* Append item to the specified array/object. */
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extern void cJSON_AddItemToArray(cJSON *array, cJSON *item);
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extern void cJSON_AddItemToObject(cJSON *object,
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const char *string, cJSON *item);
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/* Append reference to item to the specified array/object. Use this
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when you want to add an existing cJSON to a new cJSON, but don't
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want to corrupt your existing cJSON. */
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extern void cJSON_AddItemReferenceToArray(cJSON *array, cJSON *item);
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extern void cJSON_AddItemReferenceToObject(cJSON *object,
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const char *string,cJSON *item);
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/* Remove/Detatch items from Arrays/Objects. */
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extern cJSON *cJSON_DetachItemFromArray(cJSON *array,int which);
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extern void cJSON_DeleteItemFromArray(cJSON *array,int which);
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extern cJSON *cJSON_DetachItemFromObject(cJSON *object,const char *string);
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extern void cJSON_DeleteItemFromObject(cJSON *object,const char *string);
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/* Update array items. */
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extern void cJSON_ReplaceItemInArray(cJSON *array,int which,cJSON *newitem);
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extern void cJSON_ReplaceItemInObject(cJSON *object,
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const char *string, cJSON *newitem);
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/* Duplicate a cJSON item */
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extern cJSON *cJSON_Duplicate(cJSON *item,int recurse);
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/* Duplicate will create a new, identical cJSON item to the one you
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pass, in new memory that will need to be released. With recurse!=0,
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it will duplicate any children connected to the item. The
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item->next and ->prev pointers are always zero on return from
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Duplicate. */
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/* ParseWithOpts allows you to require (and check) that the JSON is
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null terminated, and to retrieve the pointer to the final byte
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parsed. */
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extern cJSON *cJSON_ParseWithOpts(const char *value,
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const char **return_parse_end,
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int require_null_terminated,
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size_t *r_erroff);
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extern void cJSON_Minify(char *json);
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/* Macros for creating things quickly. */
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#define cJSON_AddNullToObject(object,name) \
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cJSON_AddItemToObject(object, name, cJSON_CreateNull())
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#define cJSON_AddTrueToObject(object,name) \
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cJSON_AddItemToObject(object, name, cJSON_CreateTrue())
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#define cJSON_AddFalseToObject(object,name) \
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cJSON_AddItemToObject(object, name, cJSON_CreateFalse())
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#define cJSON_AddBoolToObject(object,name,b) \
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cJSON_AddItemToObject(object, name, cJSON_CreateBool(b))
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#define cJSON_AddNumberToObject(object,name,n) \
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cJSON_AddItemToObject(object, name, cJSON_CreateNumber(n))
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#define cJSON_AddStringToObject(object,name,s) \
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cJSON_AddItemToObject(object, name, cJSON_CreateString(s))
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/* When assigning an integer value, it needs to be propagated to
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valuedouble too. */
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#define cJSON_SetIntValue(object,val) \
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((object)?(object)->valueint=(object)->valuedouble=(val):(val))
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#ifdef __cplusplus
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}
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#endif
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#endif /* cJSON__h */
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src/cJSON.readme
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src/cJSON.readme
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/*
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Copyright (c) 2009 Dave Gamble
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
|
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
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copies of the Software, and to permit persons to whom the Software is
|
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
|
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all copies or substantial portions of the Software.
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|
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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*/
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Welcome to cJSON.
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cJSON aims to be the dumbest possible parser that you can get your job
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done with. It's a single file of C, and a single header file.
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JSON is described best here: http://www.json.org/ It's like XML, but
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fat-free. You use it to move data around, store things, or just
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generally represent your program's state.
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First up, how do I build? Add cJSON.c to your project, and put
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cJSON.h somewhere in the header search path. For example, to build
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the test app:
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gcc cJSON.c test.c -o test -lm
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./test
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As a library, cJSON exists to take away as much legwork as it can, but
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not get in your way. As a point of pragmatism (i.e. ignoring the
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truth), I'm going to say that you can use it in one of two modes: Auto
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and Manual. Let's have a quick run-through.
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I lifted some JSON from this page: http://www.json.org/fatfree.html
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That page inspired me to write cJSON, which is a parser that tries to
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share the same philosophy as JSON itself. Simple, dumb, out of the
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way.
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Some JSON:
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{
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"name": "Jack (\"Bee\") Nimble",
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"format": {
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"type": "rect",
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"width": 1920,
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"height": 1080,
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"interlace": false,
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"frame rate": 24
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}
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}
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Assume that you got this from a file, a webserver, or magic JSON
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elves, whatever, you have a char * to it. Everything is a cJSON
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struct. Get it parsed:
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cJSON *root = cJSON_Parse(my_json_string);
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This is an object. We're in C. We don't have objects. But we do have
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structs. What's the framerate?
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cJSON *format = cJSON_GetObjectItem(root,"format");
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int framerate = cJSON_GetObjectItem(format,"frame rate")->valueint;
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Want to change the framerate?
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cJSON_GetObjectItem(format,"frame rate")->valueint=25;
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Back to disk?
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char *rendered=cJSON_Print(root);
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Finished? Delete the root (this takes care of everything else).
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cJSON_Delete(root);
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That's AUTO mode. If you're going to use Auto mode, you really ought
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to check pointers before you dereference them. If you want to see how
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you'd build this struct in code?
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cJSON *root,*fmt;
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root=cJSON_CreateObject();
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cJSON_AddItemToObject(root, "name",
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cJSON_CreateString("Jack (\"Bee\") Nimble"));
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cJSON_AddItemToObject(root, "format", fmt=cJSON_CreateObject());
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cJSON_AddStringToObject(fmt,"type", "rect");
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cJSON_AddNumberToObject(fmt,"width", 1920);
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cJSON_AddNumberToObject(fmt,"height", 1080);
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cJSON_AddFalseToObject (fmt,"interlace");
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cJSON_AddNumberToObject(fmt,"frame rate", 24);
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Hopefully we can agree that's not a lot of code? There's no overhead,
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no unnecessary setup. Look at test.c for a bunch of nice examples,
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mostly all ripped off the json.org site, and a few from elsewhere.
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What about manual mode? First up you need some detail. Let's cover
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how the cJSON objects represent the JSON data. cJSON doesn't
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distinguish arrays from objects in handling; just type. Each cJSON
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has, potentially, a child, siblings, value, a name.
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- The root object has: Object Type and a Child
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- The Child has name "name", with value "Jack ("Bee") Nimble", and a sibling:
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- Sibling has type Object, name "format", and a child.
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- That child has type String, name "type", value "rect", and a sibling:
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- Sibling has type Number, name "width", value 1920, and a sibling:
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- Sibling has type Number, name "height", value 1080, and a sibling:
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- Sibling hs type False, name "interlace", and a sibling:
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- Sibling has type Number, name "frame rate", value 24
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Here's the structure:
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typedef struct cJSON {
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struct cJSON *next,*prev;
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struct cJSON *child;
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int type;
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char *valuestring;
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int valueint;
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double valuedouble;
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char *string;
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} cJSON;
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By default all values are 0 unless set by virtue of being meaningful.
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next/prev is a doubly linked list of siblings. next takes you to your sibling,
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prev takes you back from your sibling to you.
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Only objects and arrays have a "child", and it's the head of the
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doubly linked list.
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A "child" entry will have prev==0, but next potentially points on. The
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last sibling has next=0.
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The type expresses Null/True/False/Number/String/Array/Object, all of
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which are #defined in cJSON.h
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A Number has valueint and valuedouble. If you're expecting an int,
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read valueint, if not read valuedouble.
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Any entry which is in the linked list which is the child of an object
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will have a "string" which is the "name" of the entry. When I said
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"name" in the above example, that's "string". "string" is the JSON
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name for the 'variable name' if you will.
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Now you can trivially walk the lists, recursively, and parse as you
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please. You can invoke cJSON_Parse to get cJSON to parse for you, and
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then you can take the root object, and traverse the structure (which
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is, formally, an N-tree), and tokenise as you please. If you wanted to
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build a callback style parser, this is how you'd do it (just an
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example, since these things are very specific):
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void parse_and_callback(cJSON *item,const char *prefix)
|
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{
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while (item)
|
||||
{
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char *newprefix=malloc(strlen(prefix)+strlen(item->name)+2);
|
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sprintf(newprefix,"%s/%s",prefix,item->name);
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int dorecurse=callback(newprefix, item->type, item);
|
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if (item->child && dorecurse)
|
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parse_and_callback(item->child,newprefix);
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item=item->next;
|
||||
free(newprefix);
|
||||
}
|
||||
}
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The prefix process will build you a separated list, to simplify your
|
||||
callback handling.
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The 'dorecurse' flag would let the callback decide to handle
|
||||
sub-arrays on it's own, or let you invoke it per-item. For the item
|
||||
above, your callback might look like this:
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|
||||
int callback(const char *name,int type,cJSON *item)
|
||||
{
|
||||
if (!strcmp(name,"name")) { /* populate name */ }
|
||||
else if (!strcmp(name,"format/type") { /* handle "rect" */ }
|
||||
else if (!strcmp(name,"format/width") { /* 800 */ }
|
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else if (!strcmp(name,"format/height") { /* 600 */ }
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||||
else if (!strcmp(name,"format/interlace") { /* false */ }
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else if (!strcmp(name,"format/frame rate") { /* 24 */ }
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return 1;
|
||||
}
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||||
|
||||
Alternatively, you might like to parse iteratively.
|
||||
You'd use:
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||||
|
||||
void parse_object(cJSON *item)
|
||||
{
|
||||
int i; for (i=0;i<cJSON_GetArraySize(item);i++)
|
||||
{
|
||||
cJSON *subitem=cJSON_GetArrayItem(item,i);
|
||||
// handle subitem.
|
||||
}
|
||||
}
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||||
|
||||
Or, for PROPER manual mode:
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||||
|
||||
void parse_object(cJSON *item)
|
||||
{
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||||
cJSON *subitem=item->child;
|
||||
while (subitem)
|
||||
{
|
||||
// handle subitem
|
||||
if (subitem->child) parse_object(subitem->child);
|
||||
|
||||
subitem=subitem->next;
|
||||
}
|
||||
}
|
||||
|
||||
Of course, this should look familiar, since this is just a
|
||||
stripped-down version of the callback-parser.
|
||||
|
||||
This should cover most uses you'll find for parsing. The rest should
|
||||
be possible to infer.. and if in doubt, read the source! There's not a
|
||||
lot of it! ;)
|
||||
|
||||
|
||||
In terms of constructing JSON data, the example code above is the
|
||||
right way to do it. You can, of course, hand your sub-objects to
|
||||
other functions to populate. Also, if you find a use for it, you can
|
||||
manually build the objects. For instance, suppose you wanted to build
|
||||
an array of objects?
|
||||
|
||||
cJSON *objects[24];
|
||||
|
||||
cJSON *Create_array_of_anything(cJSON **items,int num)
|
||||
{
|
||||
int i;cJSON *prev, *root=cJSON_CreateArray();
|
||||
for (i=0;i<24;i++)
|
||||
{
|
||||
if (!i) root->child=objects[i];
|
||||
else prev->next=objects[i], objects[i]->prev=prev;
|
||||
prev=objects[i];
|
||||
}
|
||||
return root;
|
||||
}
|
||||
|
||||
and simply: Create_array_of_anything(objects,24);
|
||||
|
||||
cJSON doesn't make any assumptions about what order you create things
|
||||
in. You can attach the objects, as above, and later add children to
|
||||
each of those objects.
|
||||
|
||||
As soon as you call cJSON_Print, it renders the structure to text.
|
||||
|
||||
|
||||
|
||||
The test.c code shows how to handle a bunch of typical cases. If you
|
||||
uncomment the code, it'll load, parse and print a bunch of test files,
|
||||
also from json.org, which are more complex than I'd care to try and
|
||||
stash into a const char array[].
|
||||
|
||||
|
||||
Enjoy cJSON!
|
||||
|
||||
|
||||
- Dave Gamble, Aug 2009
|
Loading…
Reference in New Issue
Block a user