2018-03-14 09:55:52 +00:00
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/*
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Copyright (c) 2009 Dave Gamble
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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*/
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Welcome to cJSON.
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cJSON aims to be the dumbest possible parser that you can get your job
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done with. It's a single file of C, and a single header file.
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2018-10-18 04:10:19 +00:00
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JSON is described best here: https://www.json.org/ It's like XML, but
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2018-03-14 09:55:52 +00:00
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fat-free. You use it to move data around, store things, or just
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generally represent your program's state.
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First up, how do I build? Add cJSON.c to your project, and put
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cJSON.h somewhere in the header search path. For example, to build
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the test app:
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gcc cJSON.c test.c -o test -lm
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./test
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As a library, cJSON exists to take away as much legwork as it can, but
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not get in your way. As a point of pragmatism (i.e. ignoring the
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truth), I'm going to say that you can use it in one of two modes: Auto
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and Manual. Let's have a quick run-through.
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2018-10-18 04:10:19 +00:00
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I lifted some JSON from this page: https://www.json.org/fatfree.html
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2018-03-14 09:55:52 +00:00
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That page inspired me to write cJSON, which is a parser that tries to
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share the same philosophy as JSON itself. Simple, dumb, out of the
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way.
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Some JSON:
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{
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"name": "Jack (\"Bee\") Nimble",
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"format": {
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"type": "rect",
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"width": 1920,
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"height": 1080,
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"interlace": false,
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"frame rate": 24
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}
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}
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Assume that you got this from a file, a webserver, or magic JSON
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elves, whatever, you have a char * to it. Everything is a cJSON
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struct. Get it parsed:
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cJSON *root = cJSON_Parse(my_json_string);
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This is an object. We're in C. We don't have objects. But we do have
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structs. What's the framerate?
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cJSON *format = cJSON_GetObjectItem(root,"format");
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int framerate = cJSON_GetObjectItem(format,"frame rate")->valueint;
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Want to change the framerate?
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cJSON_GetObjectItem(format,"frame rate")->valueint=25;
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Back to disk?
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char *rendered=cJSON_Print(root);
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Finished? Delete the root (this takes care of everything else).
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cJSON_Delete(root);
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That's AUTO mode. If you're going to use Auto mode, you really ought
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to check pointers before you dereference them. If you want to see how
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you'd build this struct in code?
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cJSON *root,*fmt;
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root=cJSON_CreateObject();
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cJSON_AddItemToObject(root, "name",
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cJSON_CreateString("Jack (\"Bee\") Nimble"));
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cJSON_AddItemToObject(root, "format", fmt=cJSON_CreateObject());
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cJSON_AddStringToObject(fmt,"type", "rect");
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cJSON_AddNumberToObject(fmt,"width", 1920);
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cJSON_AddNumberToObject(fmt,"height", 1080);
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cJSON_AddFalseToObject (fmt,"interlace");
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cJSON_AddNumberToObject(fmt,"frame rate", 24);
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Hopefully we can agree that's not a lot of code? There's no overhead,
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no unnecessary setup. Look at test.c for a bunch of nice examples,
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mostly all ripped off the json.org site, and a few from elsewhere.
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What about manual mode? First up you need some detail. Let's cover
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how the cJSON objects represent the JSON data. cJSON doesn't
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distinguish arrays from objects in handling; just type. Each cJSON
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has, potentially, a child, siblings, value, a name.
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- The root object has: Object Type and a Child
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- The Child has name "name", with value "Jack ("Bee") Nimble", and a sibling:
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- Sibling has type Object, name "format", and a child.
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- That child has type String, name "type", value "rect", and a sibling:
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- Sibling has type Number, name "width", value 1920, and a sibling:
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- Sibling has type Number, name "height", value 1080, and a sibling:
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- Sibling hs type False, name "interlace", and a sibling:
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- Sibling has type Number, name "frame rate", value 24
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Here's the structure:
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typedef struct cJSON {
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struct cJSON *next,*prev;
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struct cJSON *child;
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int type;
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char *valuestring;
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int valueint;
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double valuedouble;
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char *string;
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} cJSON;
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By default all values are 0 unless set by virtue of being meaningful.
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next/prev is a doubly linked list of siblings. next takes you to your sibling,
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prev takes you back from your sibling to you.
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Only objects and arrays have a "child", and it's the head of the
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doubly linked list.
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A "child" entry will have prev==0, but next potentially points on. The
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last sibling has next=0.
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The type expresses Null/True/False/Number/String/Array/Object, all of
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which are #defined in cJSON.h
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A Number has valueint and valuedouble. If you're expecting an int,
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read valueint, if not read valuedouble.
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Any entry which is in the linked list which is the child of an object
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will have a "string" which is the "name" of the entry. When I said
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"name" in the above example, that's "string". "string" is the JSON
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name for the 'variable name' if you will.
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Now you can trivially walk the lists, recursively, and parse as you
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please. You can invoke cJSON_Parse to get cJSON to parse for you, and
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then you can take the root object, and traverse the structure (which
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is, formally, an N-tree), and tokenise as you please. If you wanted to
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build a callback style parser, this is how you'd do it (just an
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example, since these things are very specific):
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void parse_and_callback(cJSON *item,const char *prefix)
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{
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while (item)
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{
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char *newprefix=malloc(strlen(prefix)+strlen(item->name)+2);
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sprintf(newprefix,"%s/%s",prefix,item->name);
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int dorecurse=callback(newprefix, item->type, item);
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if (item->child && dorecurse)
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parse_and_callback(item->child,newprefix);
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item=item->next;
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free(newprefix);
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}
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}
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The prefix process will build you a separated list, to simplify your
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callback handling.
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The 'dorecurse' flag would let the callback decide to handle
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sub-arrays on it's own, or let you invoke it per-item. For the item
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above, your callback might look like this:
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int callback(const char *name,int type,cJSON *item)
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{
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if (!strcmp(name,"name")) { /* populate name */ }
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else if (!strcmp(name,"format/type") { /* handle "rect" */ }
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else if (!strcmp(name,"format/width") { /* 800 */ }
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else if (!strcmp(name,"format/height") { /* 600 */ }
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else if (!strcmp(name,"format/interlace") { /* false */ }
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else if (!strcmp(name,"format/frame rate") { /* 24 */ }
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return 1;
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}
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Alternatively, you might like to parse iteratively.
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You'd use:
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void parse_object(cJSON *item)
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{
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int i; for (i=0;i<cJSON_GetArraySize(item);i++)
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{
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cJSON *subitem=cJSON_GetArrayItem(item,i);
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// handle subitem.
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}
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}
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Or, for PROPER manual mode:
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void parse_object(cJSON *item)
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{
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cJSON *subitem=item->child;
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while (subitem)
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{
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// handle subitem
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if (subitem->child) parse_object(subitem->child);
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subitem=subitem->next;
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}
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}
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Of course, this should look familiar, since this is just a
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stripped-down version of the callback-parser.
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This should cover most uses you'll find for parsing. The rest should
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be possible to infer.. and if in doubt, read the source! There's not a
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lot of it! ;)
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In terms of constructing JSON data, the example code above is the
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right way to do it. You can, of course, hand your sub-objects to
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other functions to populate. Also, if you find a use for it, you can
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manually build the objects. For instance, suppose you wanted to build
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an array of objects?
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cJSON *objects[24];
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cJSON *Create_array_of_anything(cJSON **items,int num)
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{
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int i;cJSON *prev, *root=cJSON_CreateArray();
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for (i=0;i<24;i++)
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{
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if (!i) root->child=objects[i];
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else prev->next=objects[i], objects[i]->prev=prev;
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prev=objects[i];
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}
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return root;
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}
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and simply: Create_array_of_anything(objects,24);
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cJSON doesn't make any assumptions about what order you create things
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in. You can attach the objects, as above, and later add children to
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each of those objects.
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As soon as you call cJSON_Print, it renders the structure to text.
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The test.c code shows how to handle a bunch of typical cases. If you
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uncomment the code, it'll load, parse and print a bunch of test files,
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also from json.org, which are more complex than I'd care to try and
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stash into a const char array[].
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Enjoy cJSON!
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- Dave Gamble, Aug 2009
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