diff options
Diffstat (limited to 'intl')
-rw-r--r-- | intl/export.h | 6 | ||||
-rw-r--r-- | intl/hash-string.c | 51 | ||||
-rw-r--r-- | intl/intl-exports.c | 36 | ||||
-rw-r--r-- | intl/langprefs.c | 130 | ||||
-rw-r--r-- | intl/lock.c | 924 | ||||
-rw-r--r-- | intl/lock.h | 801 | ||||
-rw-r--r-- | intl/version.c | 26 |
7 files changed, 1974 insertions, 0 deletions
diff --git a/intl/export.h b/intl/export.h new file mode 100644 index 000000000..b5c47ad5b --- /dev/null +++ b/intl/export.h @@ -0,0 +1,6 @@ + +#if @HAVE_VISIBILITY@ && BUILDING_LIBINTL +#define LIBINTL_DLL_EXPORTED __attribute__((__visibility__("default"))) +#else +#define LIBINTL_DLL_EXPORTED +#endif diff --git a/intl/hash-string.c b/intl/hash-string.c new file mode 100644 index 000000000..3c513f099 --- /dev/null +++ b/intl/hash-string.c @@ -0,0 +1,51 @@ +/* Implements a string hashing function. + Copyright (C) 1995, 1997, 1998, 2000, 2003 Free Software Foundation, Inc. + This file is part of the GNU C Library. + + The GNU C Library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + The GNU C Library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with the GNU C Library; if not, write to the Free + Software Foundation, Inc., 51 Franklin Street, Fifth Floor, + Boston, MA 02110-1301, USA. */ + +#ifdef HAVE_CONFIG_H +# include <config.h> +#endif + +/* Specification. */ +#include "hash-string.h" + + +/* Defines the so called `hashpjw' function by P.J. Weinberger + [see Aho/Sethi/Ullman, COMPILERS: Principles, Techniques and Tools, + 1986, 1987 Bell Telephone Laboratories, Inc.] */ +unsigned long int +__hash_string (const char *str_param) +{ + unsigned long int hval, g; + const char *str = str_param; + + /* Compute the hash value for the given string. */ + hval = 0; + while (*str != '\0') + { + hval <<= 4; + hval += (unsigned char) *str++; + g = hval & ((unsigned long int) 0xf << (HASHWORDBITS - 4)); + if (g != 0) + { + hval ^= g >> (HASHWORDBITS - 8); + hval ^= g; + } + } + return hval; +} diff --git a/intl/intl-exports.c b/intl/intl-exports.c new file mode 100644 index 000000000..717658994 --- /dev/null +++ b/intl/intl-exports.c @@ -0,0 +1,36 @@ +/* List of exported symbols of libintl on Cygwin. + Copyright (C) 2006 Free Software Foundation, Inc. + Written by Bruno Haible <[email protected]>, 2006. + + This program is free software; you can redistribute it and/or modify it + under the terms of the GNU Library General Public License as published + by the Free Software Foundation; either version 2, or (at your option) + any later version. + + This program is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Library General Public License for more details. + + You should have received a copy of the GNU Library General Public + License along with this program; if not, write to the Free Software + Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, + USA. */ + + /* IMP(x) is a symbol that contains the address of x. */ +#define IMP(x) _imp__##x + + /* Ensure that the variable x is exported from the library, and that a + pseudo-variable IMP(x) is available. */ +#define VARIABLE(x) \ + /* Export x without redefining x. This code was found by compiling a \ + snippet: \ + extern __declspec(dllexport) int x; int x = 42; */ \ + asm (".section .drectve\n"); \ + asm (".ascii \" -export:" #x ",data\"\n"); \ + asm (".data\n"); \ + /* Allocate a pseudo-variable IMP(x). */ \ + extern int x; \ + void * IMP(x) = &x; + +VARIABLE(libintl_version) diff --git a/intl/langprefs.c b/intl/langprefs.c new file mode 100644 index 000000000..5436040f9 --- /dev/null +++ b/intl/langprefs.c @@ -0,0 +1,130 @@ +/* Determine the user's language preferences. + Copyright (C) 2004-2005 Free Software Foundation, Inc. + + This program is free software; you can redistribute it and/or modify it + under the terms of the GNU Library General Public License as published + by the Free Software Foundation; either version 2, or (at your option) + any later version. + + This program is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Library General Public License for more details. + + You should have received a copy of the GNU Library General Public + License along with this program; if not, write to the Free Software + Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, + USA. */ + +/* Written by Bruno Haible <[email protected]>. */ + +#ifdef HAVE_CONFIG_H +# include <config.h> +#endif + +#include <stdlib.h> + +#if HAVE_CFPREFERENCESCOPYAPPVALUE +# include <string.h> +# include <CoreFoundation/CFPreferences.h> +# include <CoreFoundation/CFPropertyList.h> +# include <CoreFoundation/CFArray.h> +# include <CoreFoundation/CFString.h> +extern void _nl_locale_name_canonicalize (char *name); +#endif + +/* Determine the user's language preferences, as a colon separated list of + locale names in XPG syntax + language[_territory[.codeset]][@modifier] + The result must not be freed; it is statically allocated. + The LANGUAGE environment variable does not need to be considered; it is + already taken into account by the caller. */ + +const char * +_nl_language_preferences_default (void) +{ +#if HAVE_CFPREFERENCESCOPYAPPVALUE /* MacOS X 10.2 or newer */ + { + /* Cache the preferences list, since CoreFoundation calls are expensive. */ + static const char *cached_languages; + static int cache_initialized; + + if (!cache_initialized) + { + CFTypeRef preferences = + CFPreferencesCopyAppValue (CFSTR ("AppleLanguages"), + kCFPreferencesCurrentApplication); + if (preferences != NULL + && CFGetTypeID (preferences) == CFArrayGetTypeID ()) + { + CFArrayRef prefArray = (CFArrayRef)preferences; + int n = CFArrayGetCount (prefArray); + char buf[256]; + size_t size = 0; + int i; + + for (i = 0; i < n; i++) + { + CFTypeRef element = CFArrayGetValueAtIndex (prefArray, i); + if (element != NULL + && CFGetTypeID (element) == CFStringGetTypeID () + && CFStringGetCString ((CFStringRef)element, + buf, sizeof (buf), + kCFStringEncodingASCII)) + { + _nl_locale_name_canonicalize (buf); + size += strlen (buf) + 1; + /* Most GNU programs use msgids in English and don't ship + an en.mo message catalog. Therefore when we see "en" + in the preferences list, arrange for gettext() to + return the msgid, and ignore all further elements of + the preferences list. */ + if (strcmp (buf, "en") == 0) + break; + } + else + break; + } + if (size > 0) + { + char *languages = (char *) malloc (size); + + if (languages != NULL) + { + char *p = languages; + + for (i = 0; i < n; i++) + { + CFTypeRef element = + CFArrayGetValueAtIndex (prefArray, i); + if (element != NULL + && CFGetTypeID (element) == CFStringGetTypeID () + && CFStringGetCString ((CFStringRef)element, + buf, sizeof (buf), + kCFStringEncodingASCII)) + { + _nl_locale_name_canonicalize (buf); + strcpy (p, buf); + p += strlen (buf); + *p++ = ':'; + if (strcmp (buf, "en") == 0) + break; + } + else + break; + } + *--p = '\0'; + + cached_languages = languages; + } + } + } + cache_initialized = 1; + } + if (cached_languages != NULL) + return cached_languages; + } +#endif + + return NULL; +} diff --git a/intl/lock.c b/intl/lock.c new file mode 100644 index 000000000..a860459d1 --- /dev/null +++ b/intl/lock.c @@ -0,0 +1,924 @@ +/* Locking in multithreaded situations. + Copyright (C) 2005 Free Software Foundation, Inc. + + This program is free software; you can redistribute it and/or modify it + under the terms of the GNU Library General Public License as published + by the Free Software Foundation; either version 2, or (at your option) + any later version. + + This program is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Library General Public License for more details. + + You should have received a copy of the GNU Library General Public + License along with this program; if not, write to the Free Software + Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, + USA. */ + +/* Written by Bruno Haible <[email protected]>, 2005. + Based on GCC's gthr-posix.h, gthr-posix95.h, gthr-solaris.h, + gthr-win32.h. */ + +#ifdef HAVE_CONFIG_H +# include <config.h> +#endif + +#include "lock.h" + +/* ========================================================================= */ + +#if USE_POSIX_THREADS + +/* Use the POSIX threads library. */ + +# if PTHREAD_IN_USE_DETECTION_HARD + +/* The function to be executed by a dummy thread. */ +static void * +dummy_thread_func (void *arg) +{ + return arg; +} + +int +glthread_in_use (void) +{ + static int tested; + static int result; /* 1: linked with -lpthread, 0: only with libc */ + + if (!tested) + { + pthread_t thread; + + if (pthread_create (&thread, NULL, dummy_thread_func, NULL) != 0) + /* Thread creation failed. */ + result = 0; + else + { + /* Thread creation works. */ + void *retval; + if (pthread_join (thread, &retval) != 0) + abort (); + result = 1; + } + tested = 1; + } + return result; +} + +# endif + +/* -------------------------- gl_lock_t datatype -------------------------- */ + +/* ------------------------- gl_rwlock_t datatype ------------------------- */ + +# if HAVE_PTHREAD_RWLOCK + +# if !defined PTHREAD_RWLOCK_INITIALIZER + +void +glthread_rwlock_init (gl_rwlock_t *lock) +{ + if (pthread_rwlock_init (&lock->rwlock, NULL) != 0) + abort (); + lock->initialized = 1; +} + +void +glthread_rwlock_rdlock (gl_rwlock_t *lock) +{ + if (!lock->initialized) + { + if (pthread_mutex_lock (&lock->guard) != 0) + abort (); + if (!lock->initialized) + glthread_rwlock_init (lock); + if (pthread_mutex_unlock (&lock->guard) != 0) + abort (); + } + if (pthread_rwlock_rdlock (&lock->rwlock) != 0) + abort (); +} + +void +glthread_rwlock_wrlock (gl_rwlock_t *lock) +{ + if (!lock->initialized) + { + if (pthread_mutex_lock (&lock->guard) != 0) + abort (); + if (!lock->initialized) + glthread_rwlock_init (lock); + if (pthread_mutex_unlock (&lock->guard) != 0) + abort (); + } + if (pthread_rwlock_wrlock (&lock->rwlock) != 0) + abort (); +} + +void +glthread_rwlock_unlock (gl_rwlock_t *lock) +{ + if (!lock->initialized) + abort (); + if (pthread_rwlock_unlock (&lock->rwlock) != 0) + abort (); +} + +void +glthread_rwlock_destroy (gl_rwlock_t *lock) +{ + if (!lock->initialized) + abort (); + if (pthread_rwlock_destroy (&lock->rwlock) != 0) + abort (); + lock->initialized = 0; +} + +# endif + +# else + +void +glthread_rwlock_init (gl_rwlock_t *lock) +{ + if (pthread_mutex_init (&lock->lock, NULL) != 0) + abort (); + if (pthread_cond_init (&lock->waiting_readers, NULL) != 0) + abort (); + if (pthread_cond_init (&lock->waiting_writers, NULL) != 0) + abort (); + lock->waiting_writers_count = 0; + lock->runcount = 0; +} + +void +glthread_rwlock_rdlock (gl_rwlock_t *lock) +{ + if (pthread_mutex_lock (&lock->lock) != 0) + abort (); + /* Test whether only readers are currently running, and whether the runcount + field will not overflow. */ + /* POSIX says: "It is implementation-defined whether the calling thread + acquires the lock when a writer does not hold the lock and there are + writers blocked on the lock." Let's say, no: give the writers a higher + priority. */ + while (!(lock->runcount + 1 > 0 && lock->waiting_writers_count == 0)) + { + /* This thread has to wait for a while. Enqueue it among the + waiting_readers. */ + if (pthread_cond_wait (&lock->waiting_readers, &lock->lock) != 0) + abort (); + } + lock->runcount++; + if (pthread_mutex_unlock (&lock->lock) != 0) + abort (); +} + +void +glthread_rwlock_wrlock (gl_rwlock_t *lock) +{ + if (pthread_mutex_lock (&lock->lock) != 0) + abort (); + /* Test whether no readers or writers are currently running. */ + while (!(lock->runcount == 0)) + { + /* This thread has to wait for a while. Enqueue it among the + waiting_writers. */ + lock->waiting_writers_count++; + if (pthread_cond_wait (&lock->waiting_writers, &lock->lock) != 0) + abort (); + lock->waiting_writers_count--; + } + lock->runcount--; /* runcount becomes -1 */ + if (pthread_mutex_unlock (&lock->lock) != 0) + abort (); +} + +void +glthread_rwlock_unlock (gl_rwlock_t *lock) +{ + if (pthread_mutex_lock (&lock->lock) != 0) + abort (); + if (lock->runcount < 0) + { + /* Drop a writer lock. */ + if (!(lock->runcount == -1)) + abort (); + lock->runcount = 0; + } + else + { + /* Drop a reader lock. */ + if (!(lock->runcount > 0)) + abort (); + lock->runcount--; + } + if (lock->runcount == 0) + { + /* POSIX recommends that "write locks shall take precedence over read + locks", to avoid "writer starvation". */ + if (lock->waiting_writers_count > 0) + { + /* Wake up one of the waiting writers. */ + if (pthread_cond_signal (&lock->waiting_writers) != 0) + abort (); + } + else + { + /* Wake up all waiting readers. */ + if (pthread_cond_broadcast (&lock->waiting_readers) != 0) + abort (); + } + } + if (pthread_mutex_unlock (&lock->lock) != 0) + abort (); +} + +void +glthread_rwlock_destroy (gl_rwlock_t *lock) +{ + if (pthread_mutex_destroy (&lock->lock) != 0) + abort (); + if (pthread_cond_destroy (&lock->waiting_readers) != 0) + abort (); + if (pthread_cond_destroy (&lock->waiting_writers) != 0) + abort (); +} + +# endif + +/* --------------------- gl_recursive_lock_t datatype --------------------- */ + +# if HAVE_PTHREAD_MUTEX_RECURSIVE + +# if !(defined PTHREAD_RECURSIVE_MUTEX_INITIALIZER || defined PTHREAD_RECURSIVE_MUTEX_INITIALIZER_NP) + +void +glthread_recursive_lock_init (gl_recursive_lock_t *lock) +{ + pthread_mutexattr_t attributes; + + if (pthread_mutexattr_init (&attributes) != 0) + abort (); + if (pthread_mutexattr_settype (&attributes, PTHREAD_MUTEX_RECURSIVE) != 0) + abort (); + if (pthread_mutex_init (&lock->recmutex, &attributes) != 0) + abort (); + if (pthread_mutexattr_destroy (&attributes) != 0) + abort (); + lock->initialized = 1; +} + +void +glthread_recursive_lock_lock (gl_recursive_lock_t *lock) +{ + if (!lock->initialized) + { + if (pthread_mutex_lock (&lock->guard) != 0) + abort (); + if (!lock->initialized) + glthread_recursive_lock_init (lock); + if (pthread_mutex_unlock (&lock->guard) != 0) + abort (); + } + if (pthread_mutex_lock (&lock->recmutex) != 0) + abort (); +} + +void +glthread_recursive_lock_unlock (gl_recursive_lock_t *lock) +{ + if (!lock->initialized) + abort (); + if (pthread_mutex_unlock (&lock->recmutex) != 0) + abort (); +} + +void +glthread_recursive_lock_destroy (gl_recursive_lock_t *lock) +{ + if (!lock->initialized) + abort (); + if (pthread_mutex_destroy (&lock->recmutex) != 0) + abort (); + lock->initialized = 0; +} + +# endif + +# else + +void +glthread_recursive_lock_init (gl_recursive_lock_t *lock) +{ + if (pthread_mutex_init (&lock->mutex, NULL) != 0) + abort (); + lock->owner = (pthread_t) 0; + lock->depth = 0; +} + +void +glthread_recursive_lock_lock (gl_recursive_lock_t *lock) +{ + pthread_t self = pthread_self (); + if (lock->owner != self) + { + if (pthread_mutex_lock (&lock->mutex) != 0) + abort (); + lock->owner = self; + } + if (++(lock->depth) == 0) /* wraparound? */ + abort (); +} + +void +glthread_recursive_lock_unlock (gl_recursive_lock_t *lock) +{ + if (lock->owner != pthread_self ()) + abort (); + if (lock->depth == 0) + abort (); + if (--(lock->depth) == 0) + { + lock->owner = (pthread_t) 0; + if (pthread_mutex_unlock (&lock->mutex) != 0) + abort (); + } +} + +void +glthread_recursive_lock_destroy (gl_recursive_lock_t *lock) +{ + if (lock->owner != (pthread_t) 0) + abort (); + if (pthread_mutex_destroy (&lock->mutex) != 0) + abort (); +} + +# endif + +/* -------------------------- gl_once_t datatype -------------------------- */ + +static const pthread_once_t fresh_once = PTHREAD_ONCE_INIT; + +int +glthread_once_singlethreaded (pthread_once_t *once_control) +{ + /* We don't know whether pthread_once_t is an integer type, a floating-point + type, a pointer type, or a structure type. */ + char *firstbyte = (char *)once_control; + if (*firstbyte == *(const char *)&fresh_once) + { + /* First time use of once_control. Invert the first byte. */ + *firstbyte = ~ *(const char *)&fresh_once; + return 1; + } + else + return 0; +} + +#endif + +/* ========================================================================= */ + +#if USE_PTH_THREADS + +/* Use the GNU Pth threads library. */ + +/* -------------------------- gl_lock_t datatype -------------------------- */ + +/* ------------------------- gl_rwlock_t datatype ------------------------- */ + +/* --------------------- gl_recursive_lock_t datatype --------------------- */ + +/* -------------------------- gl_once_t datatype -------------------------- */ + +void +glthread_once_call (void *arg) +{ + void (**gl_once_temp_addr) (void) = (void (**) (void)) arg; + void (*initfunction) (void) = *gl_once_temp_addr; + initfunction (); +} + +int +glthread_once_singlethreaded (pth_once_t *once_control) +{ + /* We know that pth_once_t is an integer type. */ + if (*once_control == PTH_ONCE_INIT) + { + /* First time use of once_control. Invert the marker. */ + *once_control = ~ PTH_ONCE_INIT; + return 1; + } + else + return 0; +} + +#endif + +/* ========================================================================= */ + +#if USE_SOLARIS_THREADS + +/* Use the old Solaris threads library. */ + +/* -------------------------- gl_lock_t datatype -------------------------- */ + +/* ------------------------- gl_rwlock_t datatype ------------------------- */ + +/* --------------------- gl_recursive_lock_t datatype --------------------- */ + +void +glthread_recursive_lock_init (gl_recursive_lock_t *lock) +{ + if (mutex_init (&lock->mutex, USYNC_THREAD, NULL) != 0) + abort (); + lock->owner = (thread_t) 0; + lock->depth = 0; +} + +void +glthread_recursive_lock_lock (gl_recursive_lock_t *lock) +{ + thread_t self = thr_self (); + if (lock->owner != self) + { + if (mutex_lock (&lock->mutex) != 0) + abort (); + lock->owner = self; + } + if (++(lock->depth) == 0) /* wraparound? */ + abort (); +} + +void +glthread_recursive_lock_unlock (gl_recursive_lock_t *lock) +{ + if (lock->owner != thr_self ()) + abort (); + if (lock->depth == 0) + abort (); + if (--(lock->depth) == 0) + { + lock->owner = (thread_t) 0; + if (mutex_unlock (&lock->mutex) != 0) + abort (); + } +} + +void +glthread_recursive_lock_destroy (gl_recursive_lock_t *lock) +{ + if (lock->owner != (thread_t) 0) + abort (); + if (mutex_destroy (&lock->mutex) != 0) + abort (); +} + +/* -------------------------- gl_once_t datatype -------------------------- */ + +void +glthread_once (gl_once_t *once_control, void (*initfunction) (void)) +{ + if (!once_control->inited) + { + /* Use the mutex to guarantee that if another thread is already calling + the initfunction, this thread waits until it's finished. */ + if (mutex_lock (&once_control->mutex) != 0) + abort (); + if (!once_control->inited) + { + once_control->inited = 1; + initfunction (); + } + if (mutex_unlock (&once_control->mutex) != 0) + abort (); + } +} + +int +glthread_once_singlethreaded (gl_once_t *once_control) +{ + /* We know that gl_once_t contains an integer type. */ + if (!once_control->inited) + { + /* First time use of once_control. Invert the marker. */ + once_control->inited = ~ 0; + return 1; + } + else + return 0; +} + +#endif + +/* ========================================================================= */ + +#if USE_WIN32_THREADS + +/* -------------------------- gl_lock_t datatype -------------------------- */ + +void +glthread_lock_init (gl_lock_t *lock) +{ + InitializeCriticalSection (&lock->lock); + lock->guard.done = 1; +} + +void +glthread_lock_lock (gl_lock_t *lock) +{ + if (!lock->guard.done) + { + if (InterlockedIncrement (&lock->guard.started) == 0) + /* This thread is the first one to need this lock. Initialize it. */ + glthread_lock_init (lock); + else + /* Yield the CPU while waiting for another thread to finish + initializing this lock. */ + while (!lock->guard.done) + Sleep (0); + } + EnterCriticalSection (&lock->lock); +} + +void +glthread_lock_unlock (gl_lock_t *lock) +{ + if (!lock->guard.done) + abort (); + LeaveCriticalSection (&lock->lock); +} + +void +glthread_lock_destroy (gl_lock_t *lock) +{ + if (!lock->guard.done) + abort (); + DeleteCriticalSection (&lock->lock); + lock->guard.done = 0; +} + +/* ------------------------- gl_rwlock_t datatype ------------------------- */ + +static inline void +gl_waitqueue_init (gl_waitqueue_t *wq) +{ + wq->array = NULL; + wq->count = 0; + wq->alloc = 0; + wq->offset = 0; +} + +/* Enqueues the current thread, represented by an event, in a wait queue. + Returns INVALID_HANDLE_VALUE if an allocation failure occurs. */ +static HANDLE +gl_waitqueue_add (gl_waitqueue_t *wq) +{ + HANDLE event; + unsigned int index; + + if (wq->count == wq->alloc) + { + unsigned int new_alloc = 2 * wq->alloc + 1; + HANDLE *new_array = + (HANDLE *) realloc (wq->array, new_alloc * sizeof (HANDLE)); + if (new_array == NULL) + /* No more memory. */ + return INVALID_HANDLE_VALUE; + /* Now is a good opportunity to rotate the array so that its contents + starts at offset 0. */ + if (wq->offset > 0) + { + unsigned int old_count = wq->count; + unsigned int old_alloc = wq->alloc; + unsigned int old_offset = wq->offset; + unsigned int i; + if (old_offset + old_count > old_alloc) + { + unsigned int limit = old_offset + old_count - old_alloc; + for (i = 0; i < limit; i++) + new_array[old_alloc + i] = new_array[i]; + } + for (i = 0; i < old_count; i++) + new_array[i] = new_array[old_offset + i]; + wq->offset = 0; + } + wq->array = new_array; + wq->alloc = new_alloc; + } + event = CreateEvent (NULL, TRUE, FALSE, NULL); + if (event == INVALID_HANDLE_VALUE) + /* No way to allocate an event. */ + return INVALID_HANDLE_VALUE; + index = wq->offset + wq->count; + if (index >= wq->alloc) + index -= wq->alloc; + wq->array[index] = event; + wq->count++; + return event; +} + +/* Notifies the first thread from a wait queue and dequeues it. */ +static inline void +gl_waitqueue_notify_first (gl_waitqueue_t *wq) +{ + SetEvent (wq->array[wq->offset + 0]); + wq->offset++; + wq->count--; + if (wq->count == 0 || wq->offset == wq->alloc) + wq->offset = 0; +} + +/* Notifies all threads from a wait queue and dequeues them all. */ +static inline void +gl_waitqueue_notify_all (gl_waitqueue_t *wq) +{ + unsigned int i; + + for (i = 0; i < wq->count; i++) + { + unsigned int index = wq->offset + i; + if (index >= wq->alloc) + index -= wq->alloc; + SetEvent (wq->array[index]); + } + wq->count = 0; + wq->offset = 0; +} + +void +glthread_rwlock_init (gl_rwlock_t *lock) +{ + InitializeCriticalSection (&lock->lock); + gl_waitqueue_init (&lock->waiting_readers); + gl_waitqueue_init (&lock->waiting_writers); + lock->runcount = 0; + lock->guard.done = 1; +} + +void +glthread_rwlock_rdlock (gl_rwlock_t *lock) +{ + if (!lock->guard.done) + { + if (InterlockedIncrement (&lock->guard.started) == 0) + /* This thread is the first one to need this lock. Initialize it. */ + glthread_rwlock_init (lock); + else + /* Yield the CPU while waiting for another thread to finish + initializing this lock. */ + while (!lock->guard.done) + Sleep (0); + } + EnterCriticalSection (&lock->lock); + /* Test whether only readers are currently running, and whether the runcount + field will not overflow. */ + if (!(lock->runcount + 1 > 0)) + { + /* This thread has to wait for a while. Enqueue it among the + waiting_readers. */ + HANDLE event = gl_waitqueue_add (&lock->waiting_readers); + if (event != INVALID_HANDLE_VALUE) + { + DWORD result; + LeaveCriticalSection (&lock->lock); + /* Wait until another thread signals this event. */ + result = WaitForSingleObject (event, INFINITE); + if (result == WAIT_FAILED || result == WAIT_TIMEOUT) + abort (); + CloseHandle (event); + /* The thread which signalled the event already did the bookkeeping: + removed us from the waiting_readers, incremented lock->runcount. */ + if (!(lock->runcount > 0)) + abort (); + return; + } + else + { + /* Allocation failure. Weird. */ + do + { + LeaveCriticalSection (&lock->lock); + Sleep (1); + EnterCriticalSection (&lock->lock); + } + while (!(lock->runcount + 1 > 0)); + } + } + lock->runcount++; + LeaveCriticalSection (&lock->lock); +} + +void +glthread_rwlock_wrlock (gl_rwlock_t *lock) +{ + if (!lock->guard.done) + { + if (InterlockedIncrement (&lock->guard.started) == 0) + /* This thread is the first one to need this lock. Initialize it. */ + glthread_rwlock_init (lock); + else + /* Yield the CPU while waiting for another thread to finish + initializing this lock. */ + while (!lock->guard.done) + Sleep (0); + } + EnterCriticalSection (&lock->lock); + /* Test whether no readers or writers are currently running. */ + if (!(lock->runcount == 0)) + { + /* This thread has to wait for a while. Enqueue it among the + waiting_writers. */ + HANDLE event = gl_waitqueue_add (&lock->waiting_writers); + if (event != INVALID_HANDLE_VALUE) + { + DWORD result; + LeaveCriticalSection (&lock->lock); + /* Wait until another thread signals this event. */ + result = WaitForSingleObject (event, INFINITE); + if (result == WAIT_FAILED || result == WAIT_TIMEOUT) + abort (); + CloseHandle (event); + /* The thread which signalled the event already did the bookkeeping: + removed us from the waiting_writers, set lock->runcount = -1. */ + if (!(lock->runcount == -1)) + abort (); + return; + } + else + { + /* Allocation failure. Weird. */ + do + { + LeaveCriticalSection (&lock->lock); + Sleep (1); + EnterCriticalSection (&lock->lock); + } + while (!(lock->runcount == 0)); + } + } + lock->runcount--; /* runcount becomes -1 */ + LeaveCriticalSection (&lock->lock); +} + +void +glthread_rwlock_unlock (gl_rwlock_t *lock) +{ + if (!lock->guard.done) + abort (); + EnterCriticalSection (&lock->lock); + if (lock->runcount < 0) + { + /* Drop a writer lock. */ + if (!(lock->runcount == -1)) + abort (); + lock->runcount = 0; + } + else + { + /* Drop a reader lock. */ + if (!(lock->runcount > 0)) + abort (); + lock->runcount--; + } + if (lock->runcount == 0) + { + /* POSIX recommends that "write locks shall take precedence over read + locks", to avoid "writer starvation". */ + if (lock->waiting_writers.count > 0) + { + /* Wake up one of the waiting writers. */ + lock->runcount--; + gl_waitqueue_notify_first (&lock->waiting_writers); + } + else + { + /* Wake up all waiting readers. */ + lock->runcount += lock->waiting_readers.count; + gl_waitqueue_notify_all (&lock->waiting_readers); + } + } + LeaveCriticalSection (&lock->lock); +} + +void +glthread_rwlock_destroy (gl_rwlock_t *lock) +{ + if (!lock->guard.done) + abort (); + if (lock->runcount != 0) + abort (); + DeleteCriticalSection (&lock->lock); + if (lock->waiting_readers.array != NULL) + free (lock->waiting_readers.array); + if (lock->waiting_writers.array != NULL) + free (lock->waiting_writers.array); + lock->guard.done = 0; +} + +/* --------------------- gl_recursive_lock_t datatype --------------------- */ + +void +glthread_recursive_lock_init (gl_recursive_lock_t *lock) +{ + lock->owner = 0; + lock->depth = 0; + InitializeCriticalSection (&lock->lock); + lock->guard.done = 1; +} + +void +glthread_recursive_lock_lock (gl_recursive_lock_t *lock) +{ + if (!lock->guard.done) + { + if (InterlockedIncrement (&lock->guard.started) == 0) + /* This thread is the first one to need this lock. Initialize it. */ + glthread_recursive_lock_init (lock); + else + /* Yield the CPU while waiting for another thread to finish + initializing this lock. */ + while (!lock->guard.done) + Sleep (0); + } + { + DWORD self = GetCurrentThreadId (); + if (lock->owner != self) + { + EnterCriticalSection (&lock->lock); + lock->owner = self; + } + if (++(lock->depth) == 0) /* wraparound? */ + abort (); + } +} + +void +glthread_recursive_lock_unlock (gl_recursive_lock_t *lock) +{ + if (lock->owner != GetCurrentThreadId ()) + abort (); + if (lock->depth == 0) + abort (); + if (--(lock->depth) == 0) + { + lock->owner = 0; + LeaveCriticalSection (&lock->lock); + } +} + +void +glthread_recursive_lock_destroy (gl_recursive_lock_t *lock) +{ + if (lock->owner != 0) + abort (); + DeleteCriticalSection (&lock->lock); + lock->guard.done = 0; +} + +/* -------------------------- gl_once_t datatype -------------------------- */ + +void +glthread_once (gl_once_t *once_control, void (*initfunction) (void)) +{ + if (once_control->inited <= 0) + { + if (InterlockedIncrement (&once_control->started) == 0) + { + /* This thread is the first one to come to this once_control. */ + InitializeCriticalSection (&once_control->lock); + EnterCriticalSection (&once_control->lock); + once_control->inited = 0; + initfunction (); + once_control->inited = 1; + LeaveCriticalSection (&once_control->lock); + } + else + { + /* Undo last operation. */ + InterlockedDecrement (&once_control->started); + /* Some other thread has already started the initialization. + Yield the CPU while waiting for the other thread to finish + initializing and taking the lock. */ + while (once_control->inited < 0) + Sleep (0); + if (once_control->inited <= 0) + { + /* Take the lock. This blocks until the other thread has + finished calling the initfunction. */ + EnterCriticalSection (&once_control->lock); + LeaveCriticalSection (&once_control->lock); + if (!(once_control->inited > 0)) + abort (); + } + } + } +} + +#endif + +/* ========================================================================= */ diff --git a/intl/lock.h b/intl/lock.h new file mode 100644 index 000000000..be99139dc --- /dev/null +++ b/intl/lock.h @@ -0,0 +1,801 @@ +/* Locking in multithreaded situations. + Copyright (C) 2005 Free Software Foundation, Inc. + + This program is free software; you can redistribute it and/or modify it + under the terms of the GNU Library General Public License as published + by the Free Software Foundation; either version 2, or (at your option) + any later version. + + This program is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Library General Public License for more details. + + You should have received a copy of the GNU Library General Public + License along with this program; if not, write to the Free Software + Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, + USA. */ + +/* Written by Bruno Haible <[email protected]>, 2005. + Based on GCC's gthr-posix.h, gthr-posix95.h, gthr-solaris.h, + gthr-win32.h. */ + +/* This file contains locking primitives for use with a given thread library. + It does not contain primitives for creating threads or for other + synchronization primitives. + + Normal (non-recursive) locks: + Type: gl_lock_t + Declaration: gl_lock_define(extern, name) + Initializer: gl_lock_define_initialized(, name) + Initialization: gl_lock_init (name); + Taking the lock: gl_lock_lock (name); + Releasing the lock: gl_lock_unlock (name); + De-initialization: gl_lock_destroy (name); + + Read-Write (non-recursive) locks: + Type: gl_rwlock_t + Declaration: gl_rwlock_define(extern, name) + Initializer: gl_rwlock_define_initialized(, name) + Initialization: gl_rwlock_init (name); + Taking the lock: gl_rwlock_rdlock (name); + gl_rwlock_wrlock (name); + Releasing the lock: gl_rwlock_unlock (name); + De-initialization: gl_rwlock_destroy (name); + + Recursive locks: + Type: gl_recursive_lock_t + Declaration: gl_recursive_lock_define(extern, name) + Initializer: gl_recursive_lock_define_initialized(, name) + Initialization: gl_recursive_lock_init (name); + Taking the lock: gl_recursive_lock_lock (name); + Releasing the lock: gl_recursive_lock_unlock (name); + De-initialization: gl_recursive_lock_destroy (name); + + Once-only execution: + Type: gl_once_t + Initializer: gl_once_define(extern, name) + Execution: gl_once (name, initfunction); +*/ + + +#ifndef _LOCK_H +#define _LOCK_H + +/* ========================================================================= */ + +#if USE_POSIX_THREADS + +/* Use the POSIX threads library. */ + +# include <pthread.h> +# include <stdlib.h> + +# if PTHREAD_IN_USE_DETECTION_HARD + +/* The pthread_in_use() detection needs to be done at runtime. */ +# define pthread_in_use() \ + glthread_in_use () +extern int glthread_in_use (void); + +# endif + +# if USE_POSIX_THREADS_WEAK + +/* Use weak references to the POSIX threads library. */ + +/* Weak references avoid dragging in external libraries if the other parts + of the program don't use them. Here we use them, because we don't want + every program that uses libintl to depend on libpthread. This assumes + that libpthread would not be loaded after libintl; i.e. if libintl is + loaded first, by an executable that does not depend on libpthread, and + then a module is dynamically loaded that depends on libpthread, libintl + will not be multithread-safe. */ + +/* The way to test at runtime whether libpthread is present is to test + whether a function pointer's value, such as &pthread_mutex_init, is + non-NULL. However, some versions of GCC have a bug through which, in + PIC mode, &foo != NULL always evaluates to true if there is a direct + call to foo(...) in the same function. To avoid this, we test the + address of a function in libpthread that we don't use. */ + +# pragma weak pthread_mutex_init +# pragma weak pthread_mutex_lock +# pragma weak pthread_mutex_unlock +# pragma weak pthread_mutex_destroy +# pragma weak pthread_rwlock_init +# pragma weak pthread_rwlock_rdlock +# pragma weak pthread_rwlock_wrlock +# pragma weak pthread_rwlock_unlock +# pragma weak pthread_rwlock_destroy +# pragma weak pthread_once +# pragma weak pthread_cond_init +# pragma weak pthread_cond_wait +# pragma weak pthread_cond_signal +# pragma weak pthread_cond_broadcast +# pragma weak pthread_cond_destroy +# pragma weak pthread_mutexattr_init +# pragma weak pthread_mutexattr_settype +# pragma weak pthread_mutexattr_destroy +# ifndef pthread_self +# pragma weak pthread_self +# endif + +# if !PTHREAD_IN_USE_DETECTION_HARD +# pragma weak pthread_cancel +# define pthread_in_use() (pthread_cancel != NULL) +# endif + +# else + +# if !PTHREAD_IN_USE_DETECTION_HARD +# define pthread_in_use() 1 +# endif + +# endif + +/* -------------------------- gl_lock_t datatype -------------------------- */ + +typedef pthread_mutex_t gl_lock_t; +# define gl_lock_define(STORAGECLASS, NAME) \ + STORAGECLASS pthread_mutex_t NAME; +# define gl_lock_define_initialized(STORAGECLASS, NAME) \ + STORAGECLASS pthread_mutex_t NAME = gl_lock_initializer; +# define gl_lock_initializer \ + PTHREAD_MUTEX_INITIALIZER +# define gl_lock_init(NAME) \ + if (pthread_in_use () && pthread_mutex_init (&NAME, NULL) != 0) abort () +# define gl_lock_lock(NAME) \ + if (pthread_in_use () && pthread_mutex_lock (&NAME) != 0) abort () +# define gl_lock_unlock(NAME) \ + if (pthread_in_use () && pthread_mutex_unlock (&NAME) != 0) abort () +# define gl_lock_destroy(NAME) \ + if (pthread_in_use () && pthread_mutex_destroy (&NAME) != 0) abort () + +/* ------------------------- gl_rwlock_t datatype ------------------------- */ + +# if HAVE_PTHREAD_RWLOCK + +# ifdef PTHREAD_RWLOCK_INITIALIZER + +typedef pthread_rwlock_t gl_rwlock_t; +# define gl_rwlock_define(STORAGECLASS, NAME) \ + STORAGECLASS pthread_rwlock_t NAME; +# define gl_rwlock_define_initialized(STORAGECLASS, NAME) \ + STORAGECLASS pthread_rwlock_t NAME = gl_rwlock_initializer; +# define gl_rwlock_initializer \ + PTHREAD_RWLOCK_INITIALIZER +# define gl_rwlock_init(NAME) \ + if (pthread_in_use () && pthread_rwlock_init (&NAME, NULL) != 0) abort () +# define gl_rwlock_rdlock(NAME) \ + if (pthread_in_use () && pthread_rwlock_rdlock (&NAME) != 0) abort () +# define gl_rwlock_wrlock(NAME) \ + if (pthread_in_use () && pthread_rwlock_wrlock (&NAME) != 0) abort () +# define gl_rwlock_unlock(NAME) \ + if (pthread_in_use () && pthread_rwlock_unlock (&NAME) != 0) abort () +# define gl_rwlock_destroy(NAME) \ + if (pthread_in_use () && pthread_rwlock_destroy (&NAME) != 0) abort () + +# else + +typedef struct + { + int initialized; + pthread_mutex_t guard; /* protects the initialization */ + pthread_rwlock_t rwlock; /* read-write lock */ + } + gl_rwlock_t; +# define gl_rwlock_define(STORAGECLASS, NAME) \ + STORAGECLASS gl_rwlock_t NAME; +# define gl_rwlock_define_initialized(STORAGECLASS, NAME) \ + STORAGECLASS gl_rwlock_t NAME = gl_rwlock_initializer; +# define gl_rwlock_initializer \ + { 0, PTHREAD_MUTEX_INITIALIZER } +# define gl_rwlock_init(NAME) \ + if (pthread_in_use ()) glthread_rwlock_init (&NAME) +# define gl_rwlock_rdlock(NAME) \ + if (pthread_in_use ()) glthread_rwlock_rdlock (&NAME) +# define gl_rwlock_wrlock(NAME) \ + if (pthread_in_use ()) glthread_rwlock_wrlock (&NAME) +# define gl_rwlock_unlock(NAME) \ + if (pthread_in_use ()) glthread_rwlock_unlock (&NAME) +# define gl_rwlock_destroy(NAME) \ + if (pthread_in_use ()) glthread_rwlock_destroy (&NAME) +extern void glthread_rwlock_init (gl_rwlock_t *lock); +extern void glthread_rwlock_rdlock (gl_rwlock_t *lock); +extern void glthread_rwlock_wrlock (gl_rwlock_t *lock); +extern void glthread_rwlock_unlock (gl_rwlock_t *lock); +extern void glthread_rwlock_destroy (gl_rwlock_t *lock); + +# endif + +# else + +typedef struct + { + pthread_mutex_t lock; /* protects the remaining fields */ + pthread_cond_t waiting_readers; /* waiting readers */ + pthread_cond_t waiting_writers; /* waiting writers */ + unsigned int waiting_writers_count; /* number of waiting writers */ + int runcount; /* number of readers running, or -1 when a writer runs */ + } + gl_rwlock_t; +# define gl_rwlock_define(STORAGECLASS, NAME) \ + STORAGECLASS gl_rwlock_t NAME; +# define gl_rwlock_define_initialized(STORAGECLASS, NAME) \ + STORAGECLASS gl_rwlock_t NAME = gl_rwlock_initializer; +# define gl_rwlock_initializer \ + { PTHREAD_MUTEX_INITIALIZER, PTHREAD_COND_INITIALIZER, PTHREAD_COND_INITIALIZER, 0, 0 } +# define gl_rwlock_init(NAME) \ + if (pthread_in_use ()) glthread_rwlock_init (&NAME) +# define gl_rwlock_rdlock(NAME) \ + if (pthread_in_use ()) glthread_rwlock_rdlock (&NAME) +# define gl_rwlock_wrlock(NAME) \ + if (pthread_in_use ()) glthread_rwlock_wrlock (&NAME) +# define gl_rwlock_unlock(NAME) \ + if (pthread_in_use ()) glthread_rwlock_unlock (&NAME) +# define gl_rwlock_destroy(NAME) \ + if (pthread_in_use ()) glthread_rwlock_destroy (&NAME) +extern void glthread_rwlock_init (gl_rwlock_t *lock); +extern void glthread_rwlock_rdlock (gl_rwlock_t *lock); +extern void glthread_rwlock_wrlock (gl_rwlock_t *lock); +extern void glthread_rwlock_unlock (gl_rwlock_t *lock); +extern void glthread_rwlock_destroy (gl_rwlock_t *lock); + +# endif + +/* --------------------- gl_recursive_lock_t datatype --------------------- */ + +# if HAVE_PTHREAD_MUTEX_RECURSIVE + +# if defined PTHREAD_RECURSIVE_MUTEX_INITIALIZER || defined PTHREAD_RECURSIVE_MUTEX_INITIALIZER_NP + +typedef pthread_mutex_t gl_recursive_lock_t; +# define gl_recursive_lock_define(STORAGECLASS, NAME) \ + STORAGECLASS pthread_mutex_t NAME; +# define gl_recursive_lock_define_initialized(STORAGECLASS, NAME) \ + STORAGECLASS pthread_mutex_t NAME = gl_recursive_lock_initializer; +# ifdef PTHREAD_RECURSIVE_MUTEX_INITIALIZER +# define gl_recursive_lock_initializer \ + PTHREAD_RECURSIVE_MUTEX_INITIALIZER +# else +# define gl_recursive_lock_initializer \ + PTHREAD_RECURSIVE_MUTEX_INITIALIZER_NP +# endif +# define gl_recursive_lock_init(NAME) \ + if (pthread_in_use () && pthread_mutex_init (&NAME, NULL) != 0) abort () +# define gl_recursive_lock_lock(NAME) \ + if (pthread_in_use () && pthread_mutex_lock (&NAME) != 0) abort () +# define gl_recursive_lock_unlock(NAME) \ + if (pthread_in_use () && pthread_mutex_unlock (&NAME) != 0) abort () +# define gl_recursive_lock_destroy(NAME) \ + if (pthread_in_use () && pthread_mutex_destroy (&NAME) != 0) abort () + +# else + +typedef struct + { + pthread_mutex_t recmutex; /* recursive mutex */ + pthread_mutex_t guard; /* protects the initialization */ + int initialized; + } + gl_recursive_lock_t; +# define gl_recursive_lock_define(STORAGECLASS, NAME) \ + STORAGECLASS gl_recursive_lock_t NAME; +# define gl_recursive_lock_define_initialized(STORAGECLASS, NAME) \ + STORAGECLASS gl_recursive_lock_t NAME = gl_recursive_lock_initializer; +# define gl_recursive_lock_initializer \ + { PTHREAD_MUTEX_INITIALIZER, PTHREAD_MUTEX_INITIALIZER, 0 } +# define gl_recursive_lock_init(NAME) \ + if (pthread_in_use ()) glthread_recursive_lock_init (&NAME) +# define gl_recursive_lock_lock(NAME) \ + if (pthread_in_use ()) glthread_recursive_lock_lock (&NAME) +# define gl_recursive_lock_unlock(NAME) \ + if (pthread_in_use ()) glthread_recursive_lock_unlock (&NAME) +# define gl_recursive_lock_destroy(NAME) \ + if (pthread_in_use ()) glthread_recursive_lock_destroy (&NAME) +extern void glthread_recursive_lock_init (gl_recursive_lock_t *lock); +extern void glthread_recursive_lock_lock (gl_recursive_lock_t *lock); +extern void glthread_recursive_lock_unlock (gl_recursive_lock_t *lock); +extern void glthread_recursive_lock_destroy (gl_recursive_lock_t *lock); + +# endif + +# else + +/* Old versions of POSIX threads on Solaris did not have recursive locks. + We have to implement them ourselves. */ + +typedef struct + { + pthread_mutex_t mutex; + pthread_t owner; + unsigned long depth; + } + gl_recursive_lock_t; +# define gl_recursive_lock_define(STORAGECLASS, NAME) \ + STORAGECLASS gl_recursive_lock_t NAME; +# define gl_recursive_lock_define_initialized(STORAGECLASS, NAME) \ + STORAGECLASS gl_recursive_lock_t NAME = gl_recursive_lock_initializer; +# define gl_recursive_lock_initializer \ + { PTHREAD_MUTEX_INITIALIZER, (pthread_t) 0, 0 } +# define gl_recursive_lock_init(NAME) \ + if (pthread_in_use ()) glthread_recursive_lock_init (&NAME) +# define gl_recursive_lock_lock(NAME) \ + if (pthread_in_use ()) glthread_recursive_lock_lock (&NAME) +# define gl_recursive_lock_unlock(NAME) \ + if (pthread_in_use ()) glthread_recursive_lock_unlock (&NAME) +# define gl_recursive_lock_destroy(NAME) \ + if (pthread_in_use ()) glthread_recursive_lock_destroy (&NAME) +extern void glthread_recursive_lock_init (gl_recursive_lock_t *lock); +extern void glthread_recursive_lock_lock (gl_recursive_lock_t *lock); +extern void glthread_recursive_lock_unlock (gl_recursive_lock_t *lock); +extern void glthread_recursive_lock_destroy (gl_recursive_lock_t *lock); + +# endif + +/* -------------------------- gl_once_t datatype -------------------------- */ + +typedef pthread_once_t gl_once_t; +# define gl_once_define(STORAGECLASS, NAME) \ + STORAGECLASS pthread_once_t NAME = PTHREAD_ONCE_INIT; +# define gl_once(NAME, INITFUNCTION) \ + do \ + { \ + if (pthread_in_use ()) \ + { \ + if (pthread_once (&NAME, INITFUNCTION) != 0) \ + abort (); \ + } \ + else \ + { \ + if (glthread_once_singlethreaded (&NAME)) \ + INITFUNCTION (); \ + } \ + } \ + while (0) +extern int glthread_once_singlethreaded (pthread_once_t *once_control); + +#endif + +/* ========================================================================= */ + +#if USE_PTH_THREADS + +/* Use the GNU Pth threads library. */ + +# include <pth.h> +# include <stdlib.h> + +# if USE_PTH_THREADS_WEAK + +/* Use weak references to the GNU Pth threads library. */ + +# pragma weak pth_mutex_init +# pragma weak pth_mutex_acquire +# pragma weak pth_mutex_release +# pragma weak pth_rwlock_init +# pragma weak pth_rwlock_acquire +# pragma weak pth_rwlock_release +# pragma weak pth_once + +# pragma weak pth_cancel +# define pth_in_use() (pth_cancel != NULL) + +# else + +# define pth_in_use() 1 + +# endif + +/* -------------------------- gl_lock_t datatype -------------------------- */ + +typedef pth_mutex_t gl_lock_t; +# define gl_lock_define(STORAGECLASS, NAME) \ + STORAGECLASS pth_mutex_t NAME; +# define gl_lock_define_initialized(STORAGECLASS, NAME) \ + STORAGECLASS pth_mutex_t NAME = gl_lock_initializer; +# define gl_lock_initializer \ + PTH_MUTEX_INIT +# define gl_lock_init(NAME) \ + if (pth_in_use() && !pth_mutex_init (&NAME)) abort () +# define gl_lock_lock(NAME) \ + if (pth_in_use() && !pth_mutex_acquire (&NAME, 0, NULL)) abort () +# define gl_lock_unlock(NAME) \ + if (pth_in_use() && !pth_mutex_release (&NAME)) abort () +# define gl_lock_destroy(NAME) \ + (void)(&NAME) + +/* ------------------------- gl_rwlock_t datatype ------------------------- */ + +typedef pth_rwlock_t gl_rwlock_t; +# define gl_rwlock_define(STORAGECLASS, NAME) \ + STORAGECLASS pth_rwlock_t NAME; +# define gl_rwlock_define_initialized(STORAGECLASS, NAME) \ + STORAGECLASS pth_rwlock_t NAME = gl_rwlock_initializer; +# define gl_rwlock_initializer \ + PTH_RWLOCK_INIT +# define gl_rwlock_init(NAME) \ + if (pth_in_use() && !pth_rwlock_init (&NAME)) abort () +# define gl_rwlock_rdlock(NAME) \ + if (pth_in_use() && !pth_rwlock_acquire (&NAME, PTH_RWLOCK_RD, 0, NULL)) abort () +# define gl_rwlock_wrlock(NAME) \ + if (pth_in_use() && !pth_rwlock_acquire (&NAME, PTH_RWLOCK_RW, 0, NULL)) abort () +# define gl_rwlock_unlock(NAME) \ + if (pth_in_use() && !pth_rwlock_release (&NAME)) abort () +# define gl_rwlock_destroy(NAME) \ + (void)(&NAME) + +/* --------------------- gl_recursive_lock_t datatype --------------------- */ + +/* In Pth, mutexes are recursive by default. */ +typedef pth_mutex_t gl_recursive_lock_t; +# define gl_recursive_lock_define(STORAGECLASS, NAME) \ + STORAGECLASS pth_mutex_t NAME; +# define gl_recursive_lock_define_initialized(STORAGECLASS, NAME) \ + STORAGECLASS pth_mutex_t NAME = gl_recursive_lock_initializer; +# define gl_recursive_lock_initializer \ + PTH_MUTEX_INIT +# define gl_recursive_lock_init(NAME) \ + if (pth_in_use() && !pth_mutex_init (&NAME)) abort () +# define gl_recursive_lock_lock(NAME) \ + if (pth_in_use() && !pth_mutex_acquire (&NAME, 0, NULL)) abort () +# define gl_recursive_lock_unlock(NAME) \ + if (pth_in_use() && !pth_mutex_release (&NAME)) abort () +# define gl_recursive_lock_destroy(NAME) \ + (void)(&NAME) + +/* -------------------------- gl_once_t datatype -------------------------- */ + +typedef pth_once_t gl_once_t; +# define gl_once_define(STORAGECLASS, NAME) \ + STORAGECLASS pth_once_t NAME = PTH_ONCE_INIT; +# define gl_once(NAME, INITFUNCTION) \ + do \ + { \ + if (pth_in_use ()) \ + { \ + void (*gl_once_temp) (void) = INITFUNCTION; \ + if (!pth_once (&NAME, glthread_once_call, &gl_once_temp)) \ + abort (); \ + } \ + else \ + { \ + if (glthread_once_singlethreaded (&NAME)) \ + INITFUNCTION (); \ + } \ + } \ + while (0) +extern void glthread_once_call (void *arg); +extern int glthread_once_singlethreaded (pth_once_t *once_control); + +#endif + +/* ========================================================================= */ + +#if USE_SOLARIS_THREADS + +/* Use the old Solaris threads library. */ + +# include <thread.h> +# include <synch.h> +# include <stdlib.h> + +# if USE_SOLARIS_THREADS_WEAK + +/* Use weak references to the old Solaris threads library. */ + +# pragma weak mutex_init +# pragma weak mutex_lock +# pragma weak mutex_unlock +# pragma weak mutex_destroy +# pragma weak rwlock_init +# pragma weak rw_rdlock +# pragma weak rw_wrlock +# pragma weak rw_unlock +# pragma weak rwlock_destroy +# pragma weak thr_self + +# pragma weak thr_suspend +# define thread_in_use() (thr_suspend != NULL) + +# else + +# define thread_in_use() 1 + +# endif + +/* -------------------------- gl_lock_t datatype -------------------------- */ + +typedef mutex_t gl_lock_t; +# define gl_lock_define(STORAGECLASS, NAME) \ + STORAGECLASS mutex_t NAME; +# define gl_lock_define_initialized(STORAGECLASS, NAME) \ + STORAGECLASS mutex_t NAME = gl_lock_initializer; +# define gl_lock_initializer \ + DEFAULTMUTEX +# define gl_lock_init(NAME) \ + if (thread_in_use () && mutex_init (&NAME, USYNC_THREAD, NULL) != 0) abort () +# define gl_lock_lock(NAME) \ + if (thread_in_use () && mutex_lock (&NAME) != 0) abort () +# define gl_lock_unlock(NAME) \ + if (thread_in_use () && mutex_unlock (&NAME) != 0) abort () +# define gl_lock_destroy(NAME) \ + if (thread_in_use () && mutex_destroy (&NAME) != 0) abort () + +/* ------------------------- gl_rwlock_t datatype ------------------------- */ + +typedef rwlock_t gl_rwlock_t; +# define gl_rwlock_define(STORAGECLASS, NAME) \ + STORAGECLASS rwlock_t NAME; +# define gl_rwlock_define_initialized(STORAGECLASS, NAME) \ + STORAGECLASS rwlock_t NAME = gl_rwlock_initializer; +# define gl_rwlock_initializer \ + DEFAULTRWLOCK +# define gl_rwlock_init(NAME) \ + if (thread_in_use () && rwlock_init (&NAME, USYNC_THREAD, NULL) != 0) abort () +# define gl_rwlock_rdlock(NAME) \ + if (thread_in_use () && rw_rdlock (&NAME) != 0) abort () +# define gl_rwlock_wrlock(NAME) \ + if (thread_in_use () && rw_wrlock (&NAME) != 0) abort () +# define gl_rwlock_unlock(NAME) \ + if (thread_in_use () && rw_unlock (&NAME) != 0) abort () +# define gl_rwlock_destroy(NAME) \ + if (thread_in_use () && rwlock_destroy (&NAME) != 0) abort () + +/* --------------------- gl_recursive_lock_t datatype --------------------- */ + +/* Old Solaris threads did not have recursive locks. + We have to implement them ourselves. */ + +typedef struct + { + mutex_t mutex; + thread_t owner; + unsigned long depth; + } + gl_recursive_lock_t; +# define gl_recursive_lock_define(STORAGECLASS, NAME) \ + STORAGECLASS gl_recursive_lock_t NAME; +# define gl_recursive_lock_define_initialized(STORAGECLASS, NAME) \ + STORAGECLASS gl_recursive_lock_t NAME = gl_recursive_lock_initializer; +# define gl_recursive_lock_initializer \ + { DEFAULTMUTEX, (thread_t) 0, 0 } +# define gl_recursive_lock_init(NAME) \ + if (thread_in_use ()) glthread_recursive_lock_init (&NAME) +# define gl_recursive_lock_lock(NAME) \ + if (thread_in_use ()) glthread_recursive_lock_lock (&NAME) +# define gl_recursive_lock_unlock(NAME) \ + if (thread_in_use ()) glthread_recursive_lock_unlock (&NAME) +# define gl_recursive_lock_destroy(NAME) \ + if (thread_in_use ()) glthread_recursive_lock_destroy (&NAME) +extern void glthread_recursive_lock_init (gl_recursive_lock_t *lock); +extern void glthread_recursive_lock_lock (gl_recursive_lock_t *lock); +extern void glthread_recursive_lock_unlock (gl_recursive_lock_t *lock); +extern void glthread_recursive_lock_destroy (gl_recursive_lock_t *lock); + +/* -------------------------- gl_once_t datatype -------------------------- */ + +typedef struct + { + volatile int inited; + mutex_t mutex; + } + gl_once_t; +# define gl_once_define(STORAGECLASS, NAME) \ + STORAGECLASS gl_once_t NAME = { 0, DEFAULTMUTEX }; +# define gl_once(NAME, INITFUNCTION) \ + do \ + { \ + if (thread_in_use ()) \ + { \ + glthread_once (&NAME, INITFUNCTION); \ + } \ + else \ + { \ + if (glthread_once_singlethreaded (&NAME)) \ + INITFUNCTION (); \ + } \ + } \ + while (0) +extern void glthread_once (gl_once_t *once_control, void (*initfunction) (void)); +extern int glthread_once_singlethreaded (gl_once_t *once_control); + +#endif + +/* ========================================================================= */ + +#if USE_WIN32_THREADS + +# include <windows.h> + +/* We can use CRITICAL_SECTION directly, rather than the Win32 Event, Mutex, + Semaphore types, because + - we need only to synchronize inside a single process (address space), + not inter-process locking, + - we don't need to support trylock operations. (TryEnterCriticalSection + does not work on Windows 95/98/ME. Packages that need trylock usually + define their own mutex type.) */ + +/* There is no way to statically initialize a CRITICAL_SECTION. It needs + to be done lazily, once only. For this we need spinlocks. */ + +typedef struct { volatile int done; volatile long started; } gl_spinlock_t; + +/* -------------------------- gl_lock_t datatype -------------------------- */ + +typedef struct + { + gl_spinlock_t guard; /* protects the initialization */ + CRITICAL_SECTION lock; + } + gl_lock_t; +# define gl_lock_define(STORAGECLASS, NAME) \ + STORAGECLASS gl_lock_t NAME; +# define gl_lock_define_initialized(STORAGECLASS, NAME) \ + STORAGECLASS gl_lock_t NAME = gl_lock_initializer; +# define gl_lock_initializer \ + { { 0, -1 } } +# define gl_lock_init(NAME) \ + glthread_lock_init (&NAME) +# define gl_lock_lock(NAME) \ + glthread_lock_lock (&NAME) +# define gl_lock_unlock(NAME) \ + glthread_lock_unlock (&NAME) +# define gl_lock_destroy(NAME) \ + glthread_lock_destroy (&NAME) +extern void glthread_lock_init (gl_lock_t *lock); +extern void glthread_lock_lock (gl_lock_t *lock); +extern void glthread_lock_unlock (gl_lock_t *lock); +extern void glthread_lock_destroy (gl_lock_t *lock); + +/* ------------------------- gl_rwlock_t datatype ------------------------- */ + +/* It is impossible to implement read-write locks using plain locks, without + introducing an extra thread dedicated to managing read-write locks. + Therefore here we need to use the low-level Event type. */ + +typedef struct + { + HANDLE *array; /* array of waiting threads, each represented by an event */ + unsigned int count; /* number of waiting threads */ + unsigned int alloc; /* length of allocated array */ + unsigned int offset; /* index of first waiting thread in array */ + } + gl_waitqueue_t; +typedef struct + { + gl_spinlock_t guard; /* protects the initialization */ + CRITICAL_SECTION lock; /* protects the remaining fields */ + gl_waitqueue_t waiting_readers; /* waiting readers */ + gl_waitqueue_t waiting_writers; /* waiting writers */ + int runcount; /* number of readers running, or -1 when a writer runs */ + } + gl_rwlock_t; +# define gl_rwlock_define(STORAGECLASS, NAME) \ + STORAGECLASS gl_rwlock_t NAME; +# define gl_rwlock_define_initialized(STORAGECLASS, NAME) \ + STORAGECLASS gl_rwlock_t NAME = gl_rwlock_initializer; +# define gl_rwlock_initializer \ + { { 0, -1 } } +# define gl_rwlock_init(NAME) \ + glthread_rwlock_init (&NAME) +# define gl_rwlock_rdlock(NAME) \ + glthread_rwlock_rdlock (&NAME) +# define gl_rwlock_wrlock(NAME) \ + glthread_rwlock_wrlock (&NAME) +# define gl_rwlock_unlock(NAME) \ + glthread_rwlock_unlock (&NAME) +# define gl_rwlock_destroy(NAME) \ + glthread_rwlock_destroy (&NAME) +extern void glthread_rwlock_init (gl_rwlock_t *lock); +extern void glthread_rwlock_rdlock (gl_rwlock_t *lock); +extern void glthread_rwlock_wrlock (gl_rwlock_t *lock); +extern void glthread_rwlock_unlock (gl_rwlock_t *lock); +extern void glthread_rwlock_destroy (gl_rwlock_t *lock); + +/* --------------------- gl_recursive_lock_t datatype --------------------- */ + +/* The Win32 documentation says that CRITICAL_SECTION already implements a + recursive lock. But we need not rely on it: It's easy to implement a + recursive lock without this assumption. */ + +typedef struct + { + gl_spinlock_t guard; /* protects the initialization */ + DWORD owner; + unsigned long depth; + CRITICAL_SECTION lock; + } + gl_recursive_lock_t; +# define gl_recursive_lock_define(STORAGECLASS, NAME) \ + STORAGECLASS gl_recursive_lock_t NAME; +# define gl_recursive_lock_define_initialized(STORAGECLASS, NAME) \ + STORAGECLASS gl_recursive_lock_t NAME = gl_recursive_lock_initializer; +# define gl_recursive_lock_initializer \ + { { 0, -1 }, 0, 0 } +# define gl_recursive_lock_init(NAME) \ + glthread_recursive_lock_init (&NAME) +# define gl_recursive_lock_lock(NAME) \ + glthread_recursive_lock_lock (&NAME) +# define gl_recursive_lock_unlock(NAME) \ + glthread_recursive_lock_unlock (&NAME) +# define gl_recursive_lock_destroy(NAME) \ + glthread_recursive_lock_destroy (&NAME) +extern void glthread_recursive_lock_init (gl_recursive_lock_t *lock); +extern void glthread_recursive_lock_lock (gl_recursive_lock_t *lock); +extern void glthread_recursive_lock_unlock (gl_recursive_lock_t *lock); +extern void glthread_recursive_lock_destroy (gl_recursive_lock_t *lock); + +/* -------------------------- gl_once_t datatype -------------------------- */ + +typedef struct + { + volatile int inited; + volatile long started; + CRITICAL_SECTION lock; + } + gl_once_t; +# define gl_once_define(STORAGECLASS, NAME) \ + STORAGECLASS gl_once_t NAME = { -1, -1 }; +# define gl_once(NAME, INITFUNCTION) \ + glthread_once (&NAME, INITFUNCTION) +extern void glthread_once (gl_once_t *once_control, void (*initfunction) (void)); + +#endif + +/* ========================================================================= */ + +#if !(USE_POSIX_THREADS || USE_PTH_THREADS || USE_SOLARIS_THREADS || USE_WIN32_THREADS) + +/* Provide dummy implementation if threads are not supported. */ + +/* -------------------------- gl_lock_t datatype -------------------------- */ + +typedef int gl_lock_t; +# define gl_lock_define(STORAGECLASS, NAME) +# define gl_lock_define_initialized(STORAGECLASS, NAME) +# define gl_lock_init(NAME) +# define gl_lock_lock(NAME) +# define gl_lock_unlock(NAME) + +/* ------------------------- gl_rwlock_t datatype ------------------------- */ + +typedef int gl_rwlock_t; +# define gl_rwlock_define(STORAGECLASS, NAME) +# define gl_rwlock_define_initialized(STORAGECLASS, NAME) +# define gl_rwlock_init(NAME) +# define gl_rwlock_rdlock(NAME) +# define gl_rwlock_wrlock(NAME) +# define gl_rwlock_unlock(NAME) + +/* --------------------- gl_recursive_lock_t datatype --------------------- */ + +typedef int gl_recursive_lock_t; +# define gl_recursive_lock_define(STORAGECLASS, NAME) +# define gl_recursive_lock_define_initialized(STORAGECLASS, NAME) +# define gl_recursive_lock_init(NAME) +# define gl_recursive_lock_lock(NAME) +# define gl_recursive_lock_unlock(NAME) + +/* -------------------------- gl_once_t datatype -------------------------- */ + +typedef int gl_once_t; +# define gl_once_define(STORAGECLASS, NAME) \ + STORAGECLASS gl_once_t NAME = 0; +# define gl_once(NAME, INITFUNCTION) \ + do \ + { \ + if (NAME == 0) \ + { \ + NAME = ~ 0; \ + INITFUNCTION (); \ + } \ + } \ + while (0) + +#endif + +/* ========================================================================= */ + +#endif /* _LOCK_H */ diff --git a/intl/version.c b/intl/version.c new file mode 100644 index 000000000..a968cf746 --- /dev/null +++ b/intl/version.c @@ -0,0 +1,26 @@ +/* libintl library version. + Copyright (C) 2005 Free Software Foundation, Inc. + + This program is free software; you can redistribute it and/or modify it + under the terms of the GNU Library General Public License as published + by the Free Software Foundation; either version 2, or (at your option) + any later version. + + This program is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Library General Public License for more details. + + You should have received a copy of the GNU Library General Public + License along with this program; if not, write to the Free Software + Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, + USA. */ + +#ifdef HAVE_CONFIG_H +# include <config.h> +#endif + +#include "libgnuintl.h" + +/* Version number: (major<<16) + (minor<<8) + subminor */ +int libintl_version = LIBINTL_VERSION; |